设计与前端
4,640 个结果
- Go DeclarationscxuuUse when declaring or initializing Go variables, constants, structs, or maps — including var vs :=, reducing scope with if-init, formatting composite literals, designing iota enums, and using any instead of interface{}. Also use when writing a new struct or const block, even if the user doesn't ask about declaration style. Does not cover naming conventions (see go-naming).
- Go Functional OptionscxuuUse when designing a Go constructor or factory function with optional configuration — especially with 3+ optional parameters or extensible APIs. Also use when building a New* function that takes many settings, even if they don't mention "functional options" by name. Does not cover general function design (see go-functions).
- Go FunctionscxuuUse when organizing functions within a Go file, formatting function signatures, designing return values, or following Printf-style naming conventions. Also use when a user is adding or refactoring any Go function, even if they don't mention function design or signature formatting. Does not cover functional options constructors (see go-functional-options).
- Go GenericscxuuUse when deciding whether to use Go generics, writing generic functions or types, choosing constraints, or picking between type aliases and type definitions. Also use when a user is writing a utility function that could work with multiple types, even if they don't mention generics explicitly. Does not cover interface design without generics (see go-interfaces).
- Content Creatorwpsnote【内容创作起点】用户想要写文章/公众号/文案时的首选skill。 触发词:"帮我写""我想写""准备写""开始写""写个文章""写篇稿子""写公众号""写小红书""仿照这个风格写""分析我的写作风格""提取写作模板"。 核心流程:风格画像→需求确认→大纲设计→深度研究→文章创作→定稿交付。 这是创作流程的第一步:从0到1完成内容创作。 不要用于:1)已有内容的排版发布 2)简单文本编辑。
- Miniapp Devant-video为 flutter_ant_video 宿主开发、调试、校验和打包 HTML/JS/CSS 小程序。用于创建小程序、维护 manifest、调用 ant.storage/player/source/request/serve/miniApp、打开其它小程序或外部网站、制作在线站点型小程序、携带 Node.js 后端服务(node 块 + node 权限)、处理广告过滤兼容、TV 遥控、反向服务、局域网共享,以及排查 PERMISSION_DENIED、HOST_NOT_ALLOWED、APP_NOT_INSTALLED、MISSING_MANIFEST、ENTRY_MISSING、白屏和 dev server 问题。
- Iphone Duo Adaptive LayoutmirzaaghazadehBuild layouts that adapt to the iPhone Duo fold using reserved regions, division and occlusion regions, displacement patterns, and the split and overlay ArrangementView containers. Use when content or controls land in the fold, when building a split-like or overlay layout, or when custom manually-positioned UI must avoid the hinge or the under-display camera.
- Iphone Duo Design ReviewmirzaaghazadehReview or design an iOS interface for iPhone Duo's poses — closed, open, book-folded, tabletop and tent — covering side-mounted controls, asymmetric layouts, fold avoidance, sheets, and how to use the inner display well. Use for design critique, mockup review, or deciding what a screen should look like on a foldable iPhone rather than how to code it.
- Iphone Duo Hinge And ScenesmirzaaghazadehUse the iPhone Duo hinge angle for interactions and effects, support Split View multitasking and multiple app scenes, and pair UI across both displays with scene accessories including CameraCaptureAccessory. Use when building fold-driven effects, multi-window support, or dual-display experiences.
- API DesignmargeloDesign and review predictable public APIs for TypeScript, JavaScript, React, and React Native libraries. Use when shaping exported functions, classes, hooks, options objects, event and listener APIs, error behavior, naming, cross-platform abstractions, or JS-only packages. Pair with build-nitro-modules when the library is backed by Nitro.
- Card Game Designomer-metinWorld-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card…
- Game Design Coreomer-metinThe foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun…
- Logo DesignerneonwattyDesign and iterate on logos using SVG. Use this skill when the user asks to "create a logo", "design a logo", "make me a logo", "iterate on this logo", "logo for my project", or discusses logo design, branding icons, or wordmarks.
- Nitro FetchmargeloFast native networking primitives for React Native built on Nitro Modules — react-native-nitro-fetch, react-native-nitro-websockets, and react-native-nitro-text-decoder. Covers the fetch API, global replacement, prefetching and cold-start cache warming, the NitroWebSocket class and pre-warming, migrating from React Native's built-in WebSocket, the in-process NetworkInspector, native Perfetto /…
- Onboarding SummaryDatadog LabsGenerate a live Single Step Instrumentation (SSI) onboarding confirmation report — verifies APM instrumentation is working end-to-end with deep links into the Datadog UI. Only use after agent-install and enable-ssi have both completed successfully.
- Onboarding SummaryDatadog LabsGenerate a live Single Step Instrumentation (SSI) onboarding confirmation report for Linux hosts — verifies APM instrumentation is working end-to-end with deep links into the Datadog UI. Only use after agent-install and enable-ssi have both completed.
- Pixel Artomer-metinDeep pixel art expertise covering fundamentals, limited palettes, dithering patterns, subpixel animation, tile design, retro hardware constraints, and HD-2D hybrid techniques. Knowledge Claude wouldn't normally have from indie masters like Pedro Medeiros (saint11).
- Pixel Art Spritesomer-metinSpecialist in pixel art creation, sprite animation, and limited palette designUse when "pixel art, sprites, sprite sheet, sprite animation, retro game art, 8-bit, 16-bit, character sprites, tile art, pixel animation, aseprite, pixel-art, sprites, animation, game-art, retro, indie-games, 2d-graphics, sprite-sheets" mentioned.
- React Native MmkvmargeloFast synchronous key-value storage for React Native via react-native-mmkv (Nitro-backed). Covers creating and configuring MMKV instances, reading/writing all value types (string, number, boolean, buffer), React hooks for reactive UI, value-change listeners, encryption, AsyncStorage migration, and state-management integrations (zustand, redux-persist, jotai, react-query).
- React Native Vision CameramargeloBest-practices guide for React Native VisionCamera v5 setup, migration, capture, controls, outputs, and basic frame processing. Use the separate react-native-vision-camera-realtime skill for production low-latency GPU, ML, CV, Skia or WebGPU pipelines and frame-coupled overlays.
- Renewable Energyomer-metinDesign, model, and optimize renewable energy systems including solar PV, wind power, energy storage, and grid integration. Use when "renewable energy, solar power, solar PV, wind energy, wind turbine, energy storage, battery storage, grid integration, capacity factor, " mentioned.
- Taste And Craftomer-metinGood taste is knowing what is good. Craft is making it real. Together they separate products people tolerate from products people love. Paul Graham's essays explore how taste develops and why it matters. This skill synthesizes PG's wisdom on quality, simplicity, and the details that separate great from good. Use when "keywords, contexts, " mentioned.
- Voxel Artomer-metinExpert voxel artist with deep knowledge of MagicaVoxel workflows, palette design, animation techniques, mesh conversion, and game engine optimization. This skill represents insights from professional voxel artists, Teardown developers, and the MagicaVoxel community - knowledge Claude wouldn't normally have about this specialized art form.
- Abstract StrategyjwyniaDesign abstract strategy games with perfect information, no randomness, and strategic depth. Use when designing a board game, exploring abstract strategy games, brainstorming game mechanics, or evaluating game balance. Keywords: board game, game design, strategy, mechanics, balance.