设计与前端
4,640 个结果
- Tanstack Storetanstack-skillsFramework-agnostic, immutable reactive data store with framework adapters for React, Vue, Solid, Angular, and Svelte.
- Tanstack Tabletanstack-skillsHeadless UI for building powerful tables & datagrids for TS/JS, React, Vue, Solid, Svelte, Qwik, Angular, and Lit.
- Tanstack Virtualtanstack-skillsHeadless UI for virtualizing large element lists at 60FPS in TS/JS, React, Vue, Solid, Svelte, Lit & Angular.
- Tui Designhyperb1issUse this skill when designing terminal user interfaces, creating TUI layouts, choosing TUI color schemes, implementing keyboard navigation, building terminal dashboards, or working with any TUI framework.
- Agent DesignBULDEEDesign AI agents using the 3P pattern (Perceive/Plan/Perform). Use when building autonomous AI agents or workflows.
- AILANG Sprint Plannersunholo-dataAnalyze design docs, calculate velocity from recent work, and create realistic sprint plans with day-by-day breakdowns. Use when user asks to "plan sprint", "create sprint plan", or wants to estimate development timeline.
- API DesignerAutumnsGroveDesign and document RESTful and GraphQL APIs with OpenAPI/Swagger specifications, authentication patterns, versioning strategies, and best practices. Use for: (1) Creating API specifications, (2) Designing REST endpoints, (3) GraphQL schema design, (4) API authentication and authorization, (5) API versioning strategies, (6) Documentation generation
- Craftsman DesignBULDEESenior Domain-Driven Design methodology. Use for creating entities, value objects, aggregates, or designing domain models. Follows a 4-phase process (Understand, Challenge, Recommend, Implement).
- DesignBULDEESenior Domain-Driven Design methodology. Use for creating entities, value objects, aggregates, or designing domain models. Follows a 4-phase process (Understand, Challenge, Recommend, Implement).
- Docs Syncsunholo-dataSync AILANG documentation website with codebase reality. Use after releases, when features are implemented, or when website accuracy is questioned. Checks design docs vs website, validates examples, updates feature status.
- OverkillSantiago Vargas de KruijfPropose advanced, maximalist alternatives to whatever solution is being discussed — the techniques, data structures, frameworks, and tooling that lie beyond the pragmatic answer. Invoke when the user says "overkill", "overkill this", "/overkill", "make it enterprise", "what's the advanced version", or otherwise asks for the maximalist, future-proofed, or frontier take on a problem.
- RagBULDEEDesign RAG (Retrieval-Augmented Generation) pipelines. Use when building knowledge bases, document Q&A, or semantic search systems.
- Rp FaceliftWix.comApply an explicitly requested, identity-preserving UI/UX refinement after clone acceptance.
- Rp UI ImplementationWix.comImplement a Wix Headless clone from generated source evidence.
- Rp Website ContinuationWix.comContinues a website-mode migration from the validated backend handoff through frontend build, post-build gap analysis/fixing, release, and a durable frontend completion receipt.
- ScaffoldBULDEEUnified scaffolder for all pack types. Use when creating new entities, use cases, components, hooks, API resources, or custom packs. Types loaded from active packs.
- Trigger RealtimetriggerdotdevTrigger.dev client/frontend surface: subscribe to runs in realtime (runs.subscribeToRun and the @trigger.dev/react-hooks hook useRealtimeRun), consume metadata and AI/text streams in React (useRealtimeStream), trigger tasks from the browser (useTaskTrigger, useRealtimeTaskTrigger), and mint scoped frontend credentials with auth.createPublicToken / auth.createTriggerPublicToken.
- Trigger TaskstriggerdotdevCovers writing backend Trigger.dev tasks with @trigger.dev/sdk: defining task() and schemaTask(), the run function and its ctx, retries, waits, queues and concurrency, idempotency keys, run metadata, logging, triggering other tasks (and the Result shape), scheduled/cron tasks, and the essentials of trigger.config.ts.
- Unity Editor Imgui DesignakiojinUnity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors. Use for EditorWindow, Custom Inspector, Property Drawer development. NOT for game UI - use unity-game-ugui-design or unity-game-ui-toolkit-design instead.
- Unity Game Ugui DesignakiojinGame UI design using Unity's uGUI (Canvas/RectTransform/Anchors). Includes game UI elements like HUD, health bars, inventory, skill bars, mobile responsive design, and Safe Area support. Use when: game UI design, HUD creation, Canvas setup, mobile UI, Anchors configuration
- Wix HeadlessWix.comConnect Wix business services (Stores, Bookings, CMS, Blog, Events, Forms, and more) to a Wix Headless frontend — infer the needed capabilities, install the apps, seed backend content, and produce an SDK-integration guide. For managed (Wix-hosted) projects it can also build the frontend: scaffold a new site (create) or wire an existing/brought-in design (connect), then build and release.
- Wix Headless ReplatformWix.comClone, rebuild, migrate, or reverse-engineer a public website home page into a Wix Headless frontend while preserving source identity, SEO, interactions, and visual fidelity.
- Wix Vibe HeadlessWix.comClient-only, dependency-free REST scaffolds for connecting an already-built front end (a vibe-coded app, an HTML/JSX/Vite project, a design-tool export) to a live Wix site over the site's public WIX_CLIENT_ID — the browser talks to Wix directly, no SDK, no backend, no build step.
- Build FeaturesignerlabsBuild an iOS feature using ShipSwift component recipes. Use when the user says "build", "create", "add a feature", or describes an iOS feature they want to implement.