其他
3,534 个结果
- Roblox Server DatatabooharmonyUse when building or fixing Roblox cross-server data: OrderedDataStore leaderboards, MessagingService, MemoryStore, world state, seasons.
- Crypto Ta AnalyzerdkyazzentwatwaTechnical analysis with 29+ indicators (BB, Ichimoku, RSI, MACD). Generates 7-tier trading signals with divergence detection, volume confirmation, and squeeze alerts for crypto and stocks.
- Odaiorzi!以“成事而不妄为”为准则处理通用任务。用户点名 odai,或任务模糊、复杂、高风险、前提可疑、易漏项时使用;简单任务直做。
- Ribaoorzi!日报、周报、工作总结、状态更新:基于可核证事实形成完整汇报。用户要求汇报一段时期的工作、沿用既有汇报模板、整理进展与风险,或 odai 判断专业汇报工艺会改善结果时使用。
- Text SummarizerdkyazzentwatwaGenerate extractive summaries from long text documents. Control summary length, extract key sentences, and process multiple documents.
- Accordions DropdownsdylantarreUse when animating accordions, collapsibles, dropdowns, or expand/collapse elements for smooth reveal transitions
- Attention DirectiondylantarreUse when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.
- Buttons CtasdylantarreUse when animating buttons, CTAs, or clickable action elements to create satisfying, responsive interactions
- Cards ContainersdylantarreUse when animating cards, panels, tiles, or container elements to create depth and interactivity
- Character AppealdylantarreUse when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
- Exaggerated ClaritydylantarreUse when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
- Follow Through OverlappingdylantarreUse when animating multi-part objects, character appendages, fabric, hair, or any motion requiring realistic drag, momentum, and settling behavior.
- Forms InputsdylantarreUse when animating form fields, inputs, textareas, selects, or interactive form elements to improve usability and feedback
- Icons BadgesdylantarreUse when animating icons, badges, avatars, status indicators, or small visual elements to add personality and feedback
- Lists GridsdylantarreUse when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
- Loaders SpinnersdylantarreUse when creating loading indicators, spinners, progress bars, or skeleton screens to communicate system status
- Navigation MenusdylantarreUse when animating navigation bars, menus, sidebars, or wayfinding elements to create smooth, intuitive transitions
- Notifications ToastsdylantarreUse when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately
- Slow 800 1200msdylantarreUse when building deliberate motion between 800-1200ms - dramatic reveals, loading sequences, storytelling moments where users should pause and absorb
- Small 200 300msdylantarreUse when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
- Timing MasterydylantarreUse when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
- User Feedback ClaritydylantarreUse when users don't notice feedback, miss state changes, or can't tell if their action worked
- User Journey TrackingcalubeTrack user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.
- Contour To Meshroble3Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.