Design & Frontend
4,640 results
- Decision TreesgtmagentsUse when designing branching logic, eligibility rules, and fallback paths.
- Onboarding BlueprintgtmagentsTemplate for designing onboarding journeys, milestones, and measurement
- Survey DesigngtmagentsUse to craft rigorous survey instruments with sampling, question logic,
- Algorithm Designlingzhi227Design algorithms with LaTeX pseudocode and UML diagrams. Generate algorithmic environments, Mermaid class/sequence diagrams, and ensure consistency between pseudocode and implementation. Use when formalizing methods for a paper.
- Paper Assemblylingzhi227Orchestrate the full paper pipeline end-to-end. Manage state propagation between phases (literature → plan → code → experiments → figures → tables → writing → review), support checkpointing and resumption. Use for assembling a complete paper from components.
- Research Planninglingzhi227Design research plans and paper architectures. Given a research topic or idea, generate structured plans with methodology outlines, paper structure, dependency-ordered task lists, UML diagrams, and experiment designs. Use when starting a new research project or paper.
- Ogilvy CopywritingboraoztuncApply David Ogilvy's advertising principles when writing or reviewing copy, headlines, product descriptions, landing pages, ads, emails, or any persuasive text. Use when the goal is copy that sells, not copy that wins awards. Covers positioning, headlines, promises, brand voice, long-form copy, and visual logic. Source: How to Create Advertising That Sells (1972) + Ogilvy on Advertising.
- Social Science Paper WritingfakerqwqUse for social science academic paper drafting, outlining, diagnosis, review, and revision. Trigger for topic diagnosis, research question refinement, literature review planning, CNKI/Google Scholar literature search-to-Zotero workflows, structured paper reading notes, theoretical framework design, research design critique, draft review, section or paragraph revision, citation and evidence risk…
- Add TemplateTonnyWong1052Add new UI style template to the ui-style-react project. This skill should be used when users want to add a new style template with HTML/CSS code, create a new preview page, or register a template in the system. Triggers include "add template", "create new style", "add new template", or when users provide HTML code for a new UI style.
- hardhackerlabs/podwise-cliHardHackerLabsCollectionCLI client for podwise.ai — turn any podcast episode into AI-powered insights, designed for use in AI agents and skills workflows.
- Nano BananakingbootoshiGenerates AI images using the nano-banana CLI (Gemini 3.1 Flash default, Pro available). Handles multi-resolution (512-4K), aspect ratios, reference images for style transfer, green screen workflow for transparent assets, cost tracking, and exact dimension control.
- TastesenlindesignReverse-engineer the design taste of any website. Given a URL, captures DOM data and a screenshot via real browser, then runs a 4-step analysis to produce {domain}.md + {domain}.json with practical design tokens (colors, typography, spacing, radii, shadows, grid) AND taste DNA (Trigger → Decision → Reason → Evidence trade-offs explaining WHY the design works).
- UI UXevondevGu UI/UX cho app — dashboard, danh sách, bảng, form, cài đặt, modal, trang lướt để chọn. Mặc định như một designer - brief, 2–3 wireframe, người dùng chọn rồi mới dựng. Lối khác khi đề nói rõ - soi UI đang có ("xem giúp", "review"), so bản mới với bản gốc ("có gì hơn"), dựng lại giữ brand ("giữ brand", "keep the brand") hay theo gu skill ("bỏ style cũ"), refactor giữ nguyên hình, dựng luôn…
- Frontend Designaws-solutions-library-samplesCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, blogs, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
- Scandinavian DesignericzakariassonApply a refined Scandinavian visual system with a neutral black-and-white foundation, restrained sans-serif typography, purposeful product imagery, generous spacing, clear page chapters, and minimal decoration. Use when the user invokes /scandinavian-design or requests a Nordic, monochrome, calm, spacious, restrained, or minimalist interface.
- Kiro SkillMicrockInteractive feature development workflow from idea to implementation. Creates requirements (EARS format), design documents, and implementation task lists. Use when creating feature specs, requirements documents, design documents, or implementation plans. Triggered by "kiro" or references to .kiro/specs/ directory.
- Convex Best PracticeswaynesuttonGuidelines for building production-ready Convex apps covering function organization, query patterns, validation, TypeScript usage, error handling, and the Zen of Convex design philosophy
- Convex AgentswaynesuttonBuilding AI agents with the Convex Agent component including thread management, tool integration, streaming responses, RAG patterns, and workflow orchestration
- Convex Component AuthoringwaynesuttonHow to create, structure, and publish self-contained Convex components with proper isolation, exports, and dependency management
- Openspec Proposejerrywu001Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
- Skill Designerjerrywu001教你怎么设计高质量 SKILL.md 内容的 skill。当用户要创建新 skill 时自动触发。
- Ue Ai NavigationquodsolerUse when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions 'AAIController', 'UBTTaskNode', 'ExecuteTask', 'FinishLatentTask', 'UBlackboardComponent', 'FBlackboardKeySelector', 'UAIPerceptionComponent', 'FAIStimulus', 'UAISenseConfig_Sight', 'MoveTo'…
- Ue Audio SystemquodsolerUse when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent', 'PlaySoundAtLocation', 'SpawnSoundAttached', 'SoundCue', 'MetaSound', 'UMetaSoundSource', 'SetFloatParameter', 'sound attenuation', 'spatialization', 'occlusion', 'sound concurrency', 'submix', 'audio bus', 'sound…
- Ue Character MovementquodsolerUse when writing or debugging UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms, or client-side movement prediction. Also use when the user mentions 'CharacterMovementComponent', 'CMC', 'PhysCustom', 'PhysWalking', 'MOVE_Custom', 'FSavedMove_Character', 'GetCompressedFlags', 'FCharacterNetworkMoveData', 'MovementBase'…