Design & Frontend
4,640 results
- R3f TexturesenzedConfigure textures in React Three Fiber, including color spaces, UV channels, sampling, video, and render targets. Use for texture appearance or memory issues; use loader guidance for model-loading workflows.
- Design Visual Designerchendongqi视觉设计助手 - 专业的品牌视觉与平面设计专家。适用场景: (1) 品牌视觉识别系统设计(VI) (2) 配色方案设计与色彩理论 (3) 字体选择与排版设计 (4) 图标与插画风格指导 (5) 营销物料视觉设计 (6) 设计规范与风格指南 (7) 设计趋势分析与创意方向 触发关键词:视觉设计、VI设计、配色方案、字体排版、图标设计、品牌视觉、设计规范、风格指南、平面设计、视觉风格、色彩搭配
- Animatedelphi-aiAnimation patterns and best practices for Next.js/React applications. Use this skill when implementing animations, transitions, hover effects, page transitions, modals, or any motion in React components. Based on Emil Kowalski's "Animations on the Web" course.
- Claude Android NinjadrjackyBuild and migrate Android apps with Kotlin, Jetpack Compose, MVVM, Hilt, Room 3 (KSP, SQLiteDriver, Flow/suspend DAOs), Navigation3, and multi-module Gradle. Use for new projects or modules, Compose screens and ViewModels, Room 3 and RemoteMediator, API 37 / targetSdk migration, Play Integrity client wiring, offline-first sync, and version-catalog alignment.
- Flutter Improve DesignkamranbekirovyzReviews Flutter code to find UI/UX improvements and writes an implementation plan for the ones you pick.
- Youtube Thumbnailkenneth-liaoSkill for creating and editing Youtube thumbnails that are optimized for click-through rate. This skill should not be used directly, instead use the Thumbnail Designer subagent who can also invoke this skill. Use when the user asks to create a thumbnail from scratch or edit an existing thumbnail.
- Suede Customer ResearchJason ColapietroSuede-owned customer-research discipline for interview design, transcript and ticket synthesis, review and forum mining, quote banks, jobs, and evidence-backed personas. Use when discovering or synthesizing what a defined customer segment actually says, does, needs, and resists.
- Suede EmailsJason ColapietroSuede-owned lifecycle email design for welcome, onboarding, nurture, re-engagement, post-purchase, and trigger-based sequences. Use when the user needs a multi-email flow with entry criteria, cadence, message roles, and a measurement plan: drip campaigns, welcome series, win-back flows, or trigger-based automations.
- Suede OffersJason ColapietroSuede-affiliated offer design for value framing, bonuses, guarantees, risk reversal, honest scarcity, naming, and payment structure. Use when the user is building or diagnosing a service, course, coaching, information-product, agency, or high-ticket B2B offer.
- Suede Ops ArchitectureJason ColapietroSuede-owned operations-architecture discipline that fixes the shape of a system before anyone builds it: entity schema first, exactly one write path per entity, every unit of work routed to a deterministic automation, an AI agent, or a human decision, every existing tool marked absorb, keep, or kill, and the build sequenced into phases whose completion is proved by a command.
- Suede ProspectingJason ColapietroSuede-owned prospecting and qualification discipline. Use when defining an ICP, sourcing and enriching a bounded lead list, finding early adopters or design partners, scoring account fit, or documenting disqualification evidence. NOT FOR: sending outreach (use suede-cold-email), changing CRM routing (use suede-revops), or profiling competitors instead of prospects (use suede-competitor-profiling).
- Suede ReferralsJason ColapietroSuede-owned referral and affiliate program discipline. Use when designing refer-a-friend mechanics, ambassador or partner incentives, fraud controls, attribution, payout logic, or viral-loop measurement. NOT FOR: executing payouts or changing billing, launch-wide packaging (use suede-launch-packaging), lifecycle messaging (use suede-emails), or reporting unverified referral lift.
- Suede SmsJason ColapietroSuede-owned SMS and MMS marketing discipline. Use when evaluating SMS as a channel, designing consent-aware sequences, drafting messages, setting cadence, comparing number types or platforms, or defining measurement (TCPA consent, A2P 10DLC, quiet hours, cart-recovery and win-back texts.
- Coralogix DocscoralogixSearch and read official Coralogix platform documentation using **`cx docs search`** and **`cx docs fetch`**. Use when the user asks how Coralogix features work, how to configure or use the UI, set up integrations (OpenTelemetry, agents, collectors, webhooks), manage API keys, explore spans/traces/logs in the product, configure alerts/SLOs/dashboards, or needs authoritative product docs — not…
- Build123drawwerksCAD modeling with build123d Python library. Use when creating 3D models, exporting to GLB/STEP/STL, or doing boolean operations (union, difference, intersection). Triggers on: CAD, 3D modeling, sphere, box, cylinder, mesh export, GLB, STEP, STL, solid modeling, parametric design, threads, fasteners, bolts, nuts, screws, gears, pipes, flanges, bearings, bd_warehouse, spur gear, helical gear…
- Rapid PrototypingHermeticOrmusEmbrace vibe coding for rapid UI exploration. Covers when to iterate vs refine, ephemeral app patterns, and the art of fast, disposable prototyping with AI-assisted development.
- UI Agent PatternsHermeticOrmusPatterns for delegating UI work to specialized agents. Covers synthesis-master vs specialized agents, multi-agent UI generation workflows, and orchestration strategies for complex UI tasks.
- Requirement Interviewerceilf6Gather missing product, UX, technical, and delivery constraints before planning or coding. Use when a request is underspecified, when several implementations are plausible, when frontend work needs explicit acceptance criteria, or when the agent must ask structured questions before acting.
- Roblox Game DesigntabooharmonyUse when designing or reworking a Roblox game: core loop, tutorial/FTUE, levels, economy, retention phases, juice, grind, curation.
- Roblox Growth DesigntabooharmonyUse for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.
- Roblox GuitabooharmonyUse when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.
- Roblox Player PsychologytabooharmonyUse when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.
- Roblox UI DesigntabooharmonyUse for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.
- Ml Cv SpecialistalirezarezvaniDeep expertise in ML/CV model selection, training pipelines, and inference architecture. Use when designing machine learning systems, computer vision pipelines, or AI-powered features.