Design & Frontend
4,640 results
- Ios Debugger AgentDimillianUse XcodeBuildMCP to build, run, launch, and debug the current iOS project on a booted simulator. Trigger when asked to run an iOS app, interact with the simulator UI, inspect on-screen state, capture logs/console output, or diagnose runtime behavior using XcodeBuildMCP tools.
- React Component PerformancedimillianAnalyze and optimize React component performance issues (slow renders, re-render thrash, laggy lists, expensive computations). Use when asked to profile or improve a React component, reduce re-renders, or speed up UI updates in React apps.
- Swiftui Liquid GlassDimillianImplement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
- Swiftui UI PatternsDimillianBest practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens, or needing component-specific patterns and examples.
- LibraryatopileHow the Faebryk component library is structured, how `_F.py` is generated, and the conventions/invariants for adding new library modules.
- Skill Forgesanyuan0704Create high-quality, production-grade skills for Claude Code. Expert guidance on skill architecture, workflow design, prompt engineering, and packaging. Use when user wants to create a new skill, build a skill, design a skill, write a skill, update an existing skill, improve a skill, refactor a skill, debug a skill, or package a skill.
- Scroll CraftnateherkaiBuild premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition.
- Make Interfaces Feel BetterjakubkrehelDesign engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes.
- Performing Causal AnalysisQingFeng LiEstimate causal effects from existing data. Use when fitting or interpreting DiD, ITS, synthetic control, regression discontinuity, or other treatment-effect analyses, including robustness checks and counterfactual plots. For choosing a study design before analysis, use designing-experiments instead.
- Preprocessing Data With Automated PipelinesQingFeng LiDesign and implement repeatable preprocessing pipelines for cleaning, encoding, transforming, and validating ML input data.
- Video StudioQingFeng LiUse when the user asks to create or edit videos end-to-end (script→video, auto-cut/jumpcut, captions/subtitles, polishing for Shorts/Reels/TikTok). Current implemented backend: local FFmpeg (probe/render/jumpcut/burn-subtitles/polish). Planned/optional backends: Remotion (motion graphics templates), VectCutAPI (CapCut/剪映 timeline editing), and video-audio-mcp (MCP tool wrapper) when available.
- Design ArtifactplannotatorDesign principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.
- Html PrototypeplannotatorDirect-invocation specialist for polished, responsive, self-contained HTML mockups and interactive prototypes grounded in the user's conversation, product context, and design language. Use when the user explicitly invokes html-prototype or the broad html skill routes a mockup or prototype request here. Do not activate independently from a general request.
- Threejs Animationcloudai-xKeyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph targets, or mixing and crossfading clips.
- Threejs Asset PipelineCloudAI-XShrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React. Use when compressing, optimizing or validating 3D models before loading them.
- Threejs Lightingcloudai-xLight types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, setting up image-based lighting, or dimming an environment map.
- Threejs React Three FiberCloudAI-XBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that render three.js.
- Threejs Shaderscloudai-xCustom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.
- Server ComponentsdavepoonThis skill should be used when the user asks about "Server Components", "Client Components", "'use client' directive", "when to use server vs client", "RSC patterns", "component composition", "data fetching in components", or needs guidance on React Server Components architecture in Next.js.
- Tailwindcss DevelopmentlaravelStyles applications using Tailwind CSS v4 utilities. Activates when adding styles, restyling components, working with gradients, spacing, layout, flex, grid, responsive design, dark mode, colors, typography, or borders; or when the user mentions CSS, styling, classes, Tailwind, restyle, hero section, cards, buttons, or any visual/UI changes.
- Golang ConcurrencysamberGolang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines.
- Golang ContextsamberIdiomatic context.Context usage in Golang — propagation through API boundaries, cancellation, timeouts and deadlines, request-scoped values, context.WithoutCancel for background work outliving requests. Apply when designing context propagation across layers, debugging leaked or unexpired contexts, choosing between context.Background/TODO/WithoutCancel, or storing values in context.
- Golang Design PatternssamberIdiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat).
- Golang GraphqlsamberImplements GraphQL APIs in Golang using gqlgen or graphql-go. Apply when building GraphQL servers, designing schemas, writing resolvers, handling subscriptions, or integrating GraphQL with existing Go HTTP services. Also apply when the codebase imports `github.com/99designs/gqlgen` or `github.com/graph-gophers/graphql-go`.