Design & Frontend
4,640 results
- Biophilic Learning Environment DesignerGareth ManningRedesign a learning space using biophilic design principles to improve focus, calm, and wellbeing. Use when classroom environment contributes to restlessness, poor attention, or stress.
- Cognitive Tutoring Architecture DesignerGareth ManningMap knowledge components and skill hierarchies for a cognitive tutoring system or adaptive learning platform. Use when designing intelligent tutoring software or skill-based mastery systems.
- Critical Thinking Task DesignerGareth ManningDesign a critical thinking task targeting specific skills like evaluating evidence, identifying bias, or analysing arguments. Use when embedding critical analysis into subject lessons.
- Curriculum Knowledge Architecture DesignerGareth ManningMap the epistemic structure of a subject to determine knowledge types and inform curriculum sequencing. Use when designing courses, restructuring programmes, or analysing knowledge architecture.
- Dilemma Navigation For Education DesignGareth ManningIdentify and navigate genuine dilemmas in curriculum, school, or community contexts — tensions between competing goods that cannot be solved, only navigated. Produces a structured dilemma map with both poles named and both/and possibilities.
- Disciplinary Ai Literacy Sequence DesignerGareth ManningDesign a sequence where students compare AI's handling of the same question across disciplines, developing a mental model of where AI is reliable vs. distorting based on knowledge type.
- Discipline Specific Critical Thinking Task DesignerGareth ManningDesign discipline-specific critical thinking tasks grounded in knowledge-contingent reasoning rather than generic skills. Use when embedding higher-order thinking into subject content.
- Document Based Lesson DesignerGareth ManningDesign a complete document-based history lesson using the Reading Like a Historian four-part structure. Use when planning a primary source inquiry lesson or converting a textbook lesson into document-based investigation.
- Ecological Inquiry Anchor DesignerGareth ManningDesign an inquiry sequence anchored in a local ecosystem that embeds science or geography curriculum content. Use when teaching through local living systems like gardens, ponds, or hedgerows.
- Erroneous Example DesignerGareth ManningDesign deliberately flawed examples that develop error-detection skills and deepen understanding. Use when students make characteristic errors and need practice spotting mistakes.
- Experiential Learning Cycle DesignerGareth ManningStructure a direct experience into a full learning cycle with concrete experience, reflection, and conceptual transfer. Use when planning field trips, simulations, or practical tasks.
- Formative Assessment Loop DesignerGareth ManningDesign an adaptive assessment loop where each student response triggers the next instructional move. Use when building technology-enhanced formative assessment cycles.
- Historical Document Set CuratorGareth ManningDesign a document set for a document-based lesson — selecting and sequencing sources for analytical tension around a central question. Use when assembling sources for a new lesson or when an existing set produces flat responses.
- Historical Thinking Assessment DesignerGareth ManningDesign formative assessments that make students' historical thinking visible — revealing whether they source, close-read, contextualise, and corroborate. Use when assessing historical thinking skills or planning a diagnostic.
- Historical Thinking Strategy Modelling GuideGareth ManningDesign a teacher think-aloud that models historical thinking strategies with a specific document. Use when planning explicit strategy instruction or when students follow a protocol without understanding the underlying reasoning.
- Inclusive Design OrchestratorGareth ManningCoordinates UDL and differentiation tools through a universal-first hierarchy: barrier removal before targeted differentiation before individualised accommodation. Use when planning accessible learning.
- Intelligent Tutoring Dialogue DesignerGareth ManningScript a multi-turn tutoring dialogue with branching responses for anticipated student difficulties. Use when designing AI tutors, chatbot interactions, or structured one-to-one support scripts.
- Learning Progression BuilderGareth ManningBuild a learning progression showing prerequisite-to-mastery steps for a target skill or understanding. Use when sequencing content, designing diagnostics, or mapping prerequisite gaps.
- Leverage And Response DesignGareth ManningDesign a wise systems intervention from an existing analysis. Maps proposed actions against Meadows' leverage points, checks for unintended consequences, and generates alternatives.
- Multi Perspective Decision WheelGareth ManningStructure a decision or design challenge through multiple perspectives before committing to action. Use as a synthesis step after scoping, mapping, and dilemma navigation when a group needs a wiser next step.
- Perspective Taking DesignerGareth ManningDesign structured perspective-taking activities with anti-projection guardrails. Develops genuine understanding of complexity across history, social sciences, and literature — not performed empathy.
- Place Based Curriculum OrchestratorGareth ManningPresent pathway options and orchestrate place-based curriculum design from a local place, curriculum requirement, or community issue. Use when place should become a primary text for learning.
- Productive Failure Desirable Difficulty DesignerGareth ManningRedesign a direct instruction sequence to include productive struggle before the explanation phase. Use when teaching concepts that benefit from failure-first approaches.
- Project Brief DesignerGareth ManningDesign a project-based learning brief with a driving question, milestones, and assessment criteria. Use when planning PBL units, inquiry projects, or extended investigations.