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- Flutter PerformanceflutterOptimize the performance of your Flutter app
- Flutter Platform ViewsflutterAdd a native view into your Flutter app
- Flutter Routing And NavigationflutterMove between or deep link to different screens or routes within a Flutter application
- Flutter Setup Declarative RoutingflutterConfigure `MaterialApp.router` using a package like `go_router` for advanced URL-based navigation. Use when developing web applications or mobile apps that require specific deep linking and browser history support.
- Flutter State ManagementflutterManage state in your Flutter application
- Flutter ThemingflutterHow to customize your app's theme using Flutter's theming system
- Flutter Theming AppsflutterCustomizes the visual appearance of a Flutter app using the theming system. Use when defining global styles, colors, or typography for an application.
- Argent Ios Device Setupsoftware-mansionSet up a cabled physical iPhone for argent. Use when a physical iPhone is involved (a list-devices iOS entry with kind "device") and ONLY then; never for a simulator.
- Disk UsageUKGovernmentBEISAnalyze disk space usage and filesystem information including mounts, usage, and large files
- System InfoUKGovernmentBEISGet detailed system information including OS, kernel, CPU, and memory details
- Drawio Diagramxstongxue为深度学习模型、网络架构、算法流程等生成标准 Draw.io (.drawio) 格式的可视化图表;支持从零生成与风格迁移两种模式。从零生成:模型架构图、流程图、感受野示意图等;风格迁移:参考图 + 内容描述/项目 → 按参考图风格生成新图。确保 XML 格式正确,可直接在 Draw.io 中打开编辑。
- Affinity Diagramowl-listenerCluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
- Critique Compositionowl-listenerCritique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.
- Doherty Thresholdowl-listenerApply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.
- Empathy Mapowl-listenerBuild a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.
- Fitts Lawowl-listenerApply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.
- Hicks Lawowl-listenerApply Hick's Law — decision time grows with the number of simultaneous choices. Use when a screen offers too many options at once. For how many items survive in memory afterwards, use `millers-law`.
- Jobs To Be Doneowl-listenerMap functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.
- Law Of Closureowl-listenerApply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.
- Law Of Common Regionowl-listenerApply the Law of Common Region — a shared container, background, or border groups elements regardless of spacing. Use when grouping must survive a tight layout. For grouping by spacing alone, use `law-of-proximity`.
- Law Of Proximityowl-listenerApply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use `law-of-common-region`; via shared appearance use `law-of-similarity`.
- Law Of Similarityowl-listenerApply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.
- Millers Lawowl-listenerApply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.
- Parallel Conceptsowl-listenerBuild several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.