Productivity & Workflow
1,947 results
- Game Jamgamedev-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.
- Godot Signals Groupsgamedev-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.
- Itch Publishgamedev-skillsPublish and update a game on itch.io: create the project page and upload builds with the butler CLI (butler push) to named channels. Use for itch.io publishing, butler push, channel naming for Windows/macOS/Linux/HTML5, versioning uploads, or shipping a jam or release build to itch.io.
- Unreal Behavior Treesgamedev-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
- SparvcexllMinimal SPARV workflow (SpecifyâPlanâActâReviewâVault) with 10-point spec gate, unified journal, 2-action saves, 3-failure protocol, and EHRB risk detection.
- Self ImprovementwanikuaCaptures learnings, errors, and corrections to enable continuous improvement. Use when: (1) A command or operation fails unexpectedly, (2) User corrects Claude ('No, that's wrong...', 'Actually...'), (3) User requests a capability that doesn't exist, (4) An external API or tool fails, (5) Claude realizes its knowledge is outdated or incorrect, (6) A better approach is discovered for a recurring…
- GcclibadlogicGoogle Calendar CLI for listing calendars, viewing/creating/updating events, and checking availability.
- ArenabacknotpropSpawn N parallel candidates at the same task, pick a base, graft the strongest parts of the losers into it. Use for /arena, 'arena this', 'throw it in the arena', or when one attempt at a non-trivial artifact would lock in the wrong shape.
- SharpenbacknotpropSharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.
- Crossing The ChasmwondelaiNavigate the technology adoption lifecycle from early adopters to mainstream market. Use when the user mentions "crossing the chasm", "beachhead segment", "whole product", "early adopters vs mainstream", "tech go-to-market", "bowling pin strategy", "technology adoption lifecycle", "pragmatist buyers", "growth stalled after early adopters", or "our go-to-market plan".
- Ralph Tui Create BeadssubsyConvert PRDs to beads for ralph-tui execution. Creates an epic with child beads for each user story. Use when you have a PRD and want to use ralph-tui with beads as the task source. Triggers on: create beads, convert prd to beads, beads for ralph, ralph beads.
- Ralph Tui Create Beads RustsubsyConvert PRDs to beads for ralph-tui execution using beads-rust (br CLI). Creates an epic with child beads for each user story. Use when you have a PRD and want to use ralph-tui with beads-rust as the task source. Triggers on: create beads, convert prd to beads, beads for ralph, ralph beads, br beads.
- Ralph Tui Create JsonsubsyConvert PRDs to prd.json format for ralph-tui execution. Creates JSON task files with user stories, acceptance criteria, and dependencies. Triggers on: create prd.json, convert to json, ralph json, create json tasks.
- Game PatternsjasonxudeveloperZero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero allocation, no GC, performance optimization
- Problem SolvingmrgoonieCreative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification
- When Stuck Problem Solving DispatchmrgoonieDispatch to the right problem-solving technique based on how you're stuck
- Construction Progress ReportLeoYeAIHelp a project manager create a structured weekly or monthly construction progress report from conversational input, producing a polished professional document.
- DecisionsrecyclarrUse when creating or editing ADRs or PDRs in docs/decisions/
- Pp FirecrawlmvanhornPrinting Press CLI for Firecrawl. API for interacting with Firecrawl services to perform web scraping and crawling tasks.
- Pp Movie GoatmvanhornThe movie CLI that combines TMDb's discovery engine with OMDb's multi-source ratings — and ships a SQLite watchlist that flags what's streaming on your services right now. Trigger phrases: `what should I watch tonight`, `where can I stream <title>`, `rate <title>`, `compare <title> and <title>`, `what's <person>'s filmography`, `plan a <franchise> marathon`, `use movie-goat`, `run movie-goat`.
- Pp Recipe GoatmvanhornFind the best version of any recipe across 37 trusted sites — with offline cookbook, pantry match, substitution lookup, meal planning, and USDA-backed nutrition. Trigger phrases: `find the best recipe for`, `what can I make with`, `substitute for <ingredient>`, `nutrition for <recipe>`, `use recipe-goat`.
- Recover ContextpchalasaniExtract full context of the last task from the most recent parent session
- Better Result AdoptdmmulroyAdopt better-result in an existing TypeScript codebase. Use when replacing try/catch, Promise rejection handling, null sentinels, or thrown domain exceptions with typed Result workflows.
- Nodejs CoreMatteo CollinaContributes to and debugs Node.js core, including nodejs/node commit and PR tone, contribution workflows, native crashes, V8 performance, node-gyp builds, N-API bindings, and libuv issues. Use when drafting or reviewing a Node.js core commit or pull request, working in nodejs/node, or diagnosing C++ addons, binding.gyp failures, segfaults, native leaks, V8 deoptimizations, and event-loop…