Testing & QA
3,371 results
- Browser Video RecordingmengtoCreate polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks.
- Build Game Camera ControlsmengtoImplement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.
- Build Game InventorymengtoBuild or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.
- Build Mobile Threejs GamesmengtoBuild, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
- Build Vesperfall Review AssetsmengtoBuild truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for…
- Design Action CombatmengtoDesign, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
- Design Game EncountersmengtoDesign, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
- Implement Fog Of WarmengtoImplement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
- Ship Web GamesmengtoPackage, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.
- Test Playable Web GamesmengtoTest a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
- Tune Enemy AimengtoBuild, debug, balance, or test combat enemy AI for playable action games. Use for aggro, target selection, navigation, spacing, attack choices, telegraphs, retreats, boss behavior, behavior-state machines, and deterministic AI regression tests.
- Dev BrowserSawyerHoodBrowser automation with persistent page state. Use when users ask to navigate websites, fill forms, take screenshots, extract web data, test web apps, or automate browser workflows. Trigger phrases include "go to [url]", "click on", "fill out the form", "take a screenshot", "scrape", "automate", "test the website", "log into", or any browser interaction request.
- Darwin SkillalchaincyfDarwin Skill 2.0 (达尔文.skill 2.0): autonomous skill optimizer, v2.0 integrates Microsoft Research SkillLens (arXiv 2605.23899) 9-dim rubric + SkillOpt (arXiv 2605.23904) validation-gated design + human-in-the-loop checkpoints.
- Using N8n MCP SkillsRomuald CzłonkowskiUse when building, editing, validating, testing, or debugging an n8n workflow through the n8n-mcp MCP server — designing a flow, configuring a node, writing an expression or Code node, wiring credentials, or fixing one that misbehaves.
- Rewardkitharbor-frameworkWrite Harbor task verifiers using Reward Kit. Use when creating or editing a task's tests/ directory, adding grading criteria, setting up LLM/agent judges, or designing verifiers that produce a reward score.
- Amazon Alexa QaBrowserActAmazon Alexa for Shopping Q&A automation: submits questions to Amazon's Alexa/Rufus AI shopping assistant and collects response text; supports optional keyword search context (navigate to search results page before asking for category-specific answers).
- Browser Actbrowser-actBrowser automation CLI for AI agents. NEVER run browser-act commands directly via Bash — always invoke this skill first. Use browser-act when a user mentions it by name, includes or asks to run a browser-act CLI command (e.g., browser-act browser list), or to: fetch, view, or extract rendered content from URLs, access pages requiring JavaScript, handle verification prompts, maintain…
- Google Maps Reviews API SkillBrowserActThis skill is designed to help users automatically extract reviews from Google Maps via the Google Maps Reviews API. Agent should proactively apply this skill when users request to find reviews for local businesses (e.g., coffee shops, clinics), monitor customer feedback for a specific brand or location, analyze sentiment of reviews for competitors, extract reviews for a chain of stores or…
- X Dm Auto ChatBrowserActX (Twitter) DM automated chat end-to-end Skill: scan DM inbox to identify pending-reply conversations, read message history, generate persona-based replies and send; also supports searching users and starting new conversations. Built-in E2E passcode unlock, DM permission filtering, and rate control.
- Moonbit Agent Guideloro-devGuide for writing, refactoring, and testing MoonBit projects. Use when working in MoonBit modules or packages, organizing MoonBit files, using moon tooling (build/check/test/doc/ide), or following MoonBit-specific layout, documentation, and testing conventions.
- Systematic DebuggingChrisWilesFour-phase debugging methodology with root cause analysis. Use when investigating bugs, fixing test failures, or troubleshooting unexpected behavior. Emphasizes NO FIXES WITHOUT ROOT CAUSE FIRST.
- Swift Testing ProjacklandrinWrites, reviews, and improves Swift Testing code using modern APIs and best practices. Use when reading, writing, or reviewing projects that use Swift Testing.
- VitestantfuVitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test filtering and fixtures.
- Shiny For RrstudioBuilding, styling, testing, debugging, or observing a Shiny for R app - library(shiny), shinyApp(), runApp(). Index skill: read this, then open the linked reference for the task. Covers reactivity (reactive/observe/req/isolate/bindEvent); modules; async promises and ExtendedTask; bslib layouts, navigation, cards, value boxes, and theming (incl.