All Agent Skills
41,263 results
- MeshyaiplayableintelligenceGenerate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.
- Model HierarchyzakCost-optimize AI agent operations by routing tasks to appropriate models based on complexity. Use this skill when: (1) deciding which model to use for a task, (2) spawning sub-agents, (3) considering cost efficiency, (4) the current model feels like overkill for the task. Triggers: "model routing", "cost optimization", "which model", "too expensive", "spawn agent".
- Monetize GameplayableintelligenceRegister your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.
- PhaserplayableintelligenceBuild 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.
- Promo VideoplayableintelligenceRecord a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.
- Qa GameplayableintelligenceAdd Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA", "check for bugs", or "add visual regression tests". Do NOT use for manual playtesting or gameplay design.
- Quick GameplayableintelligenceRapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For the complete one-shot pipeline (deploy + monetize), use /viral-game instead. For a milestone-driven project, use /make-game.
- Record PromoplayableintelligenceRecord an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game).
- RetrodiffusionplayableintelligenceGenerate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits).
- Review GameplayableintelligenceReview an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.
- Scaffold GateablesplayableintelligenceAdd gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets).
- Threejs GameplayableintelligenceBuild 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.
- Threejs PerfplayableintelligenceThree.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scenes with 100+ repeated objects, thousands of moving entities, or draw calls above 500. Loaded by threejs-game, viral-game, and make-game for performance guidance.
- Use TemplateplayableintelligenceClone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use viral-game for one-shot builds or make-game for milestone-driven projects).
- Viral GameplayableintelligenceOne-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into a game", "/viral-game", or provides a tweet URL / short concept they want shipped end-to-end fast.
- WorldlabsplayableintelligenceGenerate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.
- zscole/model-hierarchy-skillzakCollectionOpenClaw skill for cost-optimized model routing based on task complexity
- Autonomous LoopWellApp-aiIterate until success or limit, composing existing skills with Jidoka integration
- Bpmn WorkflowWellApp-aiGenerate and maintain BPMN 2.0 diagrams linked to Gherkin scenarios
- Code ReviewWellApp-aiReview code changes against hard rules and conventions
- Competitor ScanWellApp-aiResearch best-in-class products using Browser MCP and WebSearch
- DebugWellApp-aiSystematic debugging with MCP integration, auto-invoke from qa-commit, Phase 7 Harden
- Decision Capturewellapp-aiCapture patine (decision wisdom) at Gates when KO or challenge occurs
- Design ContextWellApp-aiRefresh UI/UX context from design system, Storybook, and codebase