All Agent Skills
41,263 results
- Campaigns InterviewClayUse when a fresh Clay Sequencer campaign has no meaningful subject or body copy and needs its first draft.
- Campaigns Sequence ReviewingClayReview Clay Sequencer copy as the intended recipient and identify only material, actionable objections.
- Campaigns Sequence WritingClayDraft and revise complete Clay Sequencer email sequences using supplied campaign strategy and context.
- Card Sort AnalysisInfrasity-LabsAnalyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
- Case StudyInfrasity-LabsCraft portfolio-ready case studies that tell the story of a design project.
- ClayClayClay — start here. A table of contents for working with Clay and which skill to use for each thing — audiences (the workspace's own people/companies/deals), campaigns (create, improve, and analyze outbound email sequences), ad syncs (push audience segments to ad platforms), search (find net-new people/companies), routines (run Clay-managed and custom functions), tables (query/export data), the…
- Clay DocsClayUse when the user asks a Clay product question — how a feature works, whether Clay supports or integrates with something, what plans include, security/compliance, or what's new — and the answer isn't operational guidance another skill owns. Answer from Clay's live public documentation, fetched and cited, never from memory.
- Clay FeedbackClayClay feedback — send a bug report or product feedback to the Clay team via the `clay feedback` CLI.
- clay-run/agent-pluginsClayCollectionBuild with Clay in your AI coding agent - skills, MCP tools, and the clay CLI for Claude Code, Codex, and Cursor. Search companies and people, run enrichment routines, and query tables from natural language.
- CliClayClay CLI — the primary scripting surface (JSON output, typed errors). Use when running or discovering `clay` commands. For what Clay can do and which skill to use, read the `clay` skill when it is available; otherwise run `clay --help`. Use `clay --help` for command names, flags, JSON shape, and error codes.
- Click Test PlanInfrasity-LabsDesign click/first-click tests to evaluate navigation and information findability.
- Color SystemInfrasity-LabsBuild a comprehensive color system with palette generation, semantic mapping, and accessibility compliance.
- Competitive AnalysisInfrasity-LabsConduct a structured competitive analysis comparing UX patterns, features, strengths, and gaps across rival products.
- Component SpecInfrasity-LabsWrite a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
- Content StrategyInfrasity-LabsDefine what content a product needs, how it should be structured, and who owns it.
- Cover LetterInfrasity-LabsWrite a tailored cover letter for a specific job posting
- Credits Quotas PlansClayUse when the user asks about credits, quotas, or plan limits, or verified usage requires a significant-spend warning or reveals a limit. Covers data-credit balance, action-execution balance, search result caps, period quotas, and upgrade paths before starting work that would only partially complete.
- Critique AffordanceInfrasity-LabsCritique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
- Critique Brand ConsistencyInfrasity-LabsCritique a screen's brand consistency against mood.md, voice.md, and tokens.md.
- Critique ColorInfrasity-LabsCritique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
- Critique CompositionInfrasity-LabsCritique a screen's composition — balance, whitespace, rhythm, and gestalt principles.
- Critique Information DensityInfrasity-LabsCritique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
- Critique TypographyInfrasity-LabsCritique a screen's typography — scale usage, readability, consistency, and token compliance.
- Critique Visual HierarchyInfrasity-LabsCritique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.