All Agent Skills
41,263 results
- JfrogJFrog Ltd.Interact with the JFrog Platform via the JFrog CLI, JFrog MCP server and REST/GraphQL APIs. Use this skill when the user wants to manage Artifactory repositories, upload or download artifacts, manage builds, configure permissions, manage users and groups, work with access tokens, configure JFrog CLI servers, search artifacts, manage properties, set up replication, manage JFrog Projects, run…
- Jfrog Ai CatalogJFrog Ltd.Discover, search, install, update, remove, and publish agent skills and plugins hosted in the JFrog AI Catalog (Artifactory) via the JFrog CLI (`jf skills`, `jf agent plugins`) and JFrog Agent Guard. Use whenever the user asks what skills or plugins are available or installed, wants to browse/search the catalog, see versions, install/update/uninstall/delete a skill or plugin, publish/upload/relea…
- Jfrog InitJFrog Ltd.Set up and verify the JFrog plugin. Run on first install, to complete initial configuration, or to diagnose a broken setup.
- Jfrog MCP ManagementJFrog Ltd.Use to install, list, or remove MCP servers, and to discover which MCPs the user can install — including questions about available, approved, or allowed MCPs for a project. That governed catalog is the authoritative answer; do not answer those questions from local IDE/settings allowlists alone.
- Jfrog Package CurationJFrog Ltd.Check/download a package (npm, Maven, PyPI, Go...) via JFrog — safe, allowed, curated? Or: package op fails/blocked (ETARGET, 403, blocked by curation policy, missing version, waiver) — root cause it. Checks the JFrog Public Catalog and stored packages for a version, interprets catalog security signals, and downloads through Artifactory (JFrog Platform locations, remote cache, curation-aware…
- Jfrog Reference ArchitectureJFrog Ltd.Guides JFrog Platform topology, sizing (RPM, t-shirt templates), deployment, multi-site use cases, SaaS vs self-managed, HA, air-gapped, and disaster recovery using the official Reference Architecture site as the sole source of facts.
- Jfrog Setup Package ManagersJFrog Ltd.Use this skill when the user asks to set up, configure, bind, or connect a package manager (npm, pip, uv, pipenv, maven, gradle, go, docker, helm, ...) to JFrog Artifactory via `jf setup` and `.jfrog/local/package-resolution.json`; when a workspace manifest exists with no matching binding entry; or when a session hook reports package-manager config missing.
- JiradpetersenMANDATORY skill for ANY acli jira command. YOU MUST use this skill for ALL Jira queries - both initial searches AND follow-up queries. NEVER run acli jira commands directly outside this skill. This includes viewing tickets, comments, attachments, sprints, boards, searches, and ANY other acli jira operation.
- Keeping One Source Of TruthriekeltUse when adding data, config, state, constants, an enum-like string, a cache, or anything that could exist in two places - or when two sources already disagree. Encodes the one-fact-one-source doctrine for code and data: derive rather than store, extend the owner, absorb duplicates. Use at the moment copying a value feels faster than referencing it.
- Labs QuickstartConvexLABS — scaffold a running Next.js + shadcn Convex app with passkey sign-in and a live Chef feedback panel, then build and verify it locally. TRIGGER for the full/labs quickstart, passkeys, or the feedback panel in a new app. For a plain scaffold use quickstart. Legacy convex.app publishing is retired; use a separate hosting workflow if requested.
- Langchain Architectureamurataã¨ã¼ã¸ã§ã³ããã¡ã¢ãªããã¼ã«çµ±åãã¿ã¼ã³ãåããLangChainãã¬ã¼ã ã¯ã¼ã¯ã使ç¨ãã¦LLMã¢ããªã±ã¼ã·ã§ã³ãè¨è¨ãã¾ããLangChainã¢ããªã±ã¼ã·ã§ã³ã®æ§ç¯ãAIã¨ã¼ã¸ã§ã³ãã®å®è£ ãã¾ãã¯è¤éãªLLMã¯ã¼ã¯ããã¼ã®ä½ææã«ä½¿ç¨ãã¾ãã
- Lanhu Design To HtmlApeMan1024从蓝湖设计稿链接获取设计信息并还原为HTML页面。Invoke when user provides a lanhuapp.com link, asks to analyze/restore a Lanhu design mockup, or needs to extract design specs from Lanhu.
- LawXimilalaXiangChinese legal assistant for daily consultations and litigation analysis. Use when the user asks about Chinese law, legal disputes, contract review, litigation strategy, evidence analysis, court rulings, lawsuit preparation, or needs legal document drafting (起诉状, 律师函, 合同审查, 法律意见书).
- LayerlayeraiUse when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED…
- Layer 3dlayeraiUse when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine.
- Layer Art DirectionlayeraiUse when a Layer brief needs a direction before generating at volume: exploring a look with a moodboard, choosing between visual directions, storyboarding an ad, trailer or cutscene, pinning a colour palette, naming a style or era precisely, or framing a scene. Also when a brief is vague or generations keep missing an unstated intent.
- Layer AudiolayeraiUse when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration.
- Layer Game AssetslayeraiUse when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environment and background concept art, parallax layers, or game UI such as icons, buttons, frames, panels, HUD elements and currency symbols. Also when a cast must stay on-model across many images, when an icon must read at 64px, or when a character must be split into parts for a skeletal rig.
- Layer ImagelayeraiUse when generating a still image with Layer: concept art, key art, illustrations, marketing images, icons, or any text-to-image run. Also when a prompt is not landing, when the aspect ratio or resolution is wrong, when a style or pose reference should steer the result, when readable text must appear in the image, or when several images must share one look.
- Layer Image EditinglayeraiUse when changing an image that already exists on Layer rather than generating a new one: editing or replacing part of it, inpainting with a mask, outpainting or extending the frame, reframing to another aspect ratio, relighting, restyling, re-rendering from another camera angle, splitting into layers, removing a background, vectorising, or upscaling.
- Layer Pixel ArtlayeraiUse when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames.
- Layer QualitylayeraiUse when judging Layer output before it ships: scoring generated files against a workspace's output scoring rules, reading back verdicts on a file, reviewing a batch against the brief, or choosing which candidate to deliver. Also when a studio has automated quality standards, or a set must be checked for consistency before handoff.
- Layer Reference SetslayeraiUse when a look must hold across many Layer generations: training a custom style or LoRA on a studio's own artwork, curating the images that go into a reference set, choosing its training category, tuning reference-set weight on a run, or deciding whether to train at all rather than attach a style reference. Also when a trained style produces weak, inconsistent, or silently ignored results.
- Layer TextureslayeraiUse when generating a texture with Layer that must repeat without a visible seam: ground, terrain, walls, fabric, foliage, stone, wood, pattern fills, or a tiling material for a game engine. Also when a generated texture shows seams at its edges, an obvious repeating motif across a surface, or baked-in lighting that fights the engine.