All Agent Skills
41,263 results
- Functional Splitting And Joining CodeyutnaUse when deciding whether to split a function or module, when a boolean parameter selects behaviour, or when two pieces always change together.
- Functional Testing Functional CodeyutnaUse when writing tests for functional code, when tests need heavy mocking or a database, when deciding what to test, or turning a claimed law into a property.
- Functional Translating Gof PatternsyutnaUse when reaching for a factory, strategy, visitor or other class-based pattern, when porting object-oriented code, or when a pattern feels heavy.
- Functional TypescriptyutnaUse when applying functional design in TypeScript without a functional library, including branded types, discriminated unions, and hand-rolled Result.
- Functional Typescript EffectyutnaUse when applying functional design in a TypeScript project built on the Effect library, including services, layers, schema boundaries, and tagged errors.
- Functional Typescript ReactyutnaUse when a React component's props grow, when an effect computes state that render could derive, or when deciding what belongs in a global store and what a selector should.
- Functional Typescript React NextjsyutnaUse when placing logic across the server and client boundary in Next.js, writing a Server Action, invalidating a cache after a mutation, or deciding what may cross.
- Functional Typescript Ts PatternyutnaUse when a TypeScript project uses ts-pattern for matching, including exhaustive dispatch over unions, state machines, and Result handling.
- Functional Typescript XstateyutnaUse when a lifecycle needs nested states, regions active at the same time, delayed transitions, or an actor per row, and whether a statechart beats a plain reducer.
- Functional Using Recursion And LazinessyutnaUse when a stack overflows, when data is too large to hold in memory, when an expensive result is recomputed, or when writing recursive functions.
- Functional Writing Useful CommentsyutnaUse when writing or reviewing comments and documentation, when a comment restates the code, or when a contract cannot be expressed in a type.
- Fusion 360alivirgoAutomate Autodesk Fusion parametric models with the Python API, inspect timeline features, and prepare CAM workflows for review.
- Game DebugThiagoFdaSLopesFind the root cause of a gameplay bug, crash, regression, desync or odd behaviour and apply the smallest correct fix with regression coverage. Use when the user reports a bug, pastes a log, stack trace or repro steps, or asks "why does X happen". Never fabricates a root cause - labels hypotheses when reproduction is impossible.
- Game Dev QuestlineThiagoFdaSLopesEntry point for the game-dev suite. Use when a request is about a game (design, mechanics, Unity/Godot/Unreal/custom engines, gameplay bugs, FPS/memory, game code review) and it is not obvious which specialised skill applies. Routes to game-plan, game-implement, game-debug, game-review, game-test or game-optimize.
- Game ImplementThiagoFdaSLopesImplement a game feature, system or change from a blueprint, ticket, spec or plain request - pick the test seams, build it test-first in vertical slices, run the checks as you go, review the diff, and hand it off committed or ready to commit.
- Game OptimizeThiagoFdaSLopesDiagnose and fix FPS drops, stutter, memory growth, long loads, input latency or scaling problems by measuring first, changing one bottleneck at a time, and comparing before/after under the same conditions. Use when the user mentions performance, frame rate, hitching, memory, load time, GC spikes, draw calls or latency.
- Game PlanThiagoFdaSLopesPlan a game or a game feature through dependency-ordered decisions - player promise, core loop, systems, architecture, production scope, risks - and end with a blueprint. Use for new games, new features, vague requirements, "X or Y" design choices, scope decisions, and when the user asks to plan, compare or decide before building. Planning-only - does not change code.
- Game Planrhawk117Large-scope ramp for a mightymodels ticket: read ticket.yml and the issue, verify the ticket's claims with scouts, run cross-examine so the user decides the design before drafting, interview the user (AskUserQuestion) on how each risk is handled, then write the ticket's plan.md as a compaction-safe ledger: intent, approach, invariants that must hold throughout, dependency-ordered tasks each with…
- Game ReviewThiagoFdaSLopesReview game code, a PR/diff, a system design or an architecture for bugs, unsafe assumptions, regressions, coupling and test gaps, ranked by severity with file locations. Use when the user says review, audit, "look over", "is this ok", or shares a PR. Read-only - never edits unless explicitly asked.
- Gate Reprovoupersonal-digital-sovereigntyComo publicar trabalho sem contornar os gates locais (pre-commit, pre-push, merge gate) — e como distinguir gate que reprovou por defeito do CÓDIGO de gate que reprovou por defeito da PRÓPRIA FERRAMENTA. Carregar antes de qualquer git push, ao ver "PUSH BLOQUEADO" ou "MERGE RECUSADO", e antes de sequer considerar o escape nomeado.
- GaugeaontwitGauge — prove the work is really done before shipping. Pick evidence by the changed files (A the repo's check commands, B open a browser, C steps for a human), then output a Verify table with status VERIFIED/PARTIAL/FAIL · every PR also gets a verdict from a fresh verifier pinned to its patch-id · record every passing item in state and tick "Not done yet" in the open PRs yourself.
- Gcloud ClialivirgoManage Google Cloud projects, IAM, GKE, Cloud Run, and storage with gcloud while checking the active project and deployment target.
- Gelan Trinity TradingLisonEvf格兰书院三位一体交易系统。均线(55+233)+结构(ABCD)+时空(级别嵌套)的完整交易方法论,含仓位管理、做T/加仓抉择、止盈止损、集合竞价、主涨段判断、关键K、维科夫法。
- Gemini Image AnalysiscjkihlAnalyze one or multiple images with Gemini Flash (vision) via the generateContent REST API. Uses Bun + TypeScript to base64-encode images and print model output. Use for captioning, OCR-like extraction, UI/screenshot analysis, and multi-image comparison.