All Agent Skills
41,263 results
- WorkflowHBAI-Ltd在 Toonflow 当前画布中把创意、小说或定稿剧本制作成可查看的文本、图片资产和视频片段,支持复用素材、续作与局部修改。用于实际制作或继续已有项目;明确只要对话文字时不操作画布,讨论或编辑技能本身时不启动制作。
- Iii Architecture Patternsiii-hqUse when composing iii primitives into backend architectures: durable workflows, reactive backends, agentic pipelines, event-driven CQRS, effect pipelines, and trigger-transform-action automation.
- Iii Core Primitivesiii-hqUse when registering iii functions, binding triggers, selecting sync/void/enqueue invocation, creating workers, inspecting the live worker registry, installing registry workers, authoring custom triggers, moving channel data, or adapting external HTTP functions across TypeScript, Python, and Rust.
- Iii Engine Configiii-hqConfigure a managed iii engine through worker-compose.yaml or a directly supervised engine through config.yaml. Use for engine ports, RBAC via the rbac-proxy worker, streams, sandboxes, and configuration storage.
- Iii Error Handlingiii-hqHandle iii engine and SDK errors across Node, Python, Rust, and browser workers. Use when interpreting error codes, retryability, RBAC denial, timeouts, handler failures, or SDK-specific exception surfaces.
- Iii Getting Startediii-hqInstall the iii engine, set up your first worker, and get a working backend running. Use when a user wants to start a new iii project, install the SDK, or needs help with initial setup and configuration.
- Iii Sdk Referenceiii-hqUse when working with iii SDK APIs across Node.js, browser, Python, or Rust: package installation, worker initialization, function/trigger registration, invocation, channels, logging, OpenTelemetry, and language-specific caveats.
- Presentationiii-hqTurn a tech-spec directory into an interactive, marketing-grade web presentation — built so engineers understand the design, the reader is convinced of the why, and the result is shareable in public. Use when someone wants a spec turned into a deck.
- Anatomywheresryan22Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion.
- Ego BrowsercitrolabsWhen you need a browser, read this Skill by default. Use it to open and operate websites, fill forms, click buttons, take screenshots, extract page data, sign in, and perform other browser automation tasks, as well as web app testing, dogfooding, QA, bug investigation, and app-quality review. ego-browser (ego-lite) is a Chromium browser designed for both human users and AI Agents.
- Img2threejsimg2threejsTurn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
- Browserbrowser-useDirect browser control via CDP. Use when the user wants to automate, scrape, test, or interact with web pages. Connects to the user's already-running Chrome.
- Browser Harnessbrowser-useDirect browser control via CDP â automate, scrape, test, or interact with web pages by driving the user's already-running Chrome (or a Browser Use cloud browser). Use when the user wants to click, screenshot, fill forms, extract data, or navigate real web pages. Default to screenshots + coordinate clicks, not selector hunting.
- Generate Component DocumentationlongbridgeGenerate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
- Generate Component StorylongbridgeCreate story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
- Github Pull Request DescriptionlongbridgeWrite a description to description GitHub Pull Request.
- Gpui ActionlongbridgeAction definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
- Gpui AsynclongbridgeAsync operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
- Gpui ContextlongbridgeContext management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
- Gpui ElementlongbridgeImplementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
- Gpui EntitylongbridgeEntity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
- Gpui EventlongbridgeEvent handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
- Gpui Focus HandlelongbridgeFocus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
- Gpui GloballongbridgeGlobal state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.