All Agent Skills
41,263 results
- Dark Mode CheckanyprotoAudit SCSS and TSX files for dark mode issues — missing variable usage, hardcoded colors, icon gaps, selector misuse, and inline dark overrides outside the theme folder
- Release NotesanyprotoWrite and update release notes in whatsNew.ts with context-aware content generation
- Typescript Code ReviewanyprotoPerform comprehensive code reviews for TypeScript projects, analyzing type safety, best practices, performance, security, and code quality with actionable feedback
- Update DocsanyprotoUpdate README documentation in the folder of changed components/abstractions to reflect code changes — keeps docs lean, precise, and in sync
- No MistakeskunchenguidValidate your code changes through the no-mistakes pipeline - automated code review, tests, lint, docs, push, PR, and CI - before they reach the configured push target. Use when the user asks to run no-mistakes, gate or ship or validate their changes, push safely, asks you to do a task and then validate it, or invokes /no-mistakes.
- Scientific Figure MakingChenLiu-1996Covers publication-ready matplotlib figures for academic papers, slides, and reports—bars, trends, scatter, heatmaps, and multi-panel layouts—with this repository’s house style, print/vector export conventions, and parity with figures4papers demos. Use when the user is finalizing or creating such figures in matplotlib.
- Html PptlewisluluHTML PPT Studio â author professional static HTML presentations in many styles, layouts, and animations, all driven by templates. Use when the user asks for a presentation, PPT, slides, keynote, deck, slideshow, "å¹»ç¯ç", "æ¼è®²ç¨¿", "åä¸ä»½ PPT", "åä¸ä»½ slides", a reveal-style HTML deck, a å°çº¢ä¹¦ 徿, or any kind of multi-slide pitch/report/sharing document that should look…
- Bloblang Authoringredpanda-dataThis skill should be used when users need to create or debug Bloblang transformation scripts. Trigger when users ask about transforming data, mapping fields, parsing JSON/CSV/XML, converting timestamps, filtering arrays, or mention "bloblang", "blobl", "mapping processor", or describe any data transformation need like "convert this to that" or "transform my JSON".
- Component Searchredpanda-dataThis skill should be used when users need to discover Redpanda Connect components for their streaming pipelines. Trigger when users ask about finding inputs, outputs, processors, or other components, or when they mention specific technologies like "kafka consumer", "postgres output", "http server", or ask "which component should I use for X".
- Pipeline Assistantredpanda-dataThis skill should be used when users need to create or fix Redpanda Connect pipeline configurations. Trigger when users mention "config", "pipeline", "YAML", "create a config", "fix my config", "validate my pipeline", or describe a streaming pipeline need like "read from Kafka and write to S3".
- Asset Pipelinerehan-remadeTurn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender.
- Fal Assetsrehan-remadeGenerate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video.
- Game Automationrehan-remadeLaunch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act.
- Game Reconrehan-remadeFigure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM).
- Game Research Websearchrehan-remadeResearch a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub code/repo search, Nexus/Steam Workshop/Thunderstore APIs, Reddit JSON, YouTube transcripts, plus archive snapshots as evidence.
- Mashup Modsrehan-remadeBuild cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files.
- Mod Any Gamerehan-remadeMod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups.
- Publish Modrehan-remadePackage and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.
- Reverse Engineeringrehan-remadeRead how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g.
- Share Field Notesrehan-remadeSearch and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas).
- Showcase Videorehan-remadeRecord and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON.
- Capability Evolverevomapcapability-evolver — an installable skill for AI agents.
- Prekj178Use when setting up or running hooks with prek in any repository. prek is a Rust drop-in alternative to pre-commit for running Git hooks that check, format, lint, and validate code and repository files. Prefer it when speed, workspace mode, built-in hooks, shared toolchains, or native TOML configuration matter.
- Aigc Video GenTeamWiseFlowAIGC 视频片段生成(声画同出)。支持文生、图生和参考生视频,时长按模型限定。music 子命令支持音乐生成。