Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or…
Install
npx skills add willibrandon/pixel-plugin --skill 'Pixel Art Animator'npx skills add willibrandon/pixel-plugin --skill 'Pixel Art Animator' -a claude-code -gnpx skills add willibrandon/pixel-plugin --skill 'Pixel Art Animator' -a codex -ggemini skills install https://github.com/willibrandon/pixel-plugin.git --path skills/pixel-art-animatorgh skill install willibrandon/pixel-plugin 'Pixel Art Animator'git clone --depth 1 https://github.com/willibrandon/pixel-plugin /tmp/willibrandon__pixel-plugin
mkdir -p ~/.claude/skills ~/.agents/skills
cp -R /tmp/willibrandon__pixel-plugin/skills/pixel-art-animator ~/.claude/skills/'Pixel Art Animator' # Claude Code
cp -R /tmp/willibrandon__pixel-plugin/skills/pixel-art-animator ~/.agents/skills/'Pixel Art Animator' # Codex, Cursor, Gemini CLI, Copilot, OpenCode