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Texture Driven Mesh Fitting

roble3

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

Install

The individual skill folder is not confirmed. This command opens the repository’s skill selector; follow the upstream instructions.

skills CLI
npx skills add RobLe3/cc-blender-skill