Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
Install
npx skills add openai/plugins --skill three-webgl-gamenpx skills add openai/plugins --skill three-webgl-game -a claude-code -gnpx skills add openai/plugins --skill three-webgl-game -a codex -ggemini skills install https://github.com/openai/plugins.git --path plugins/game-studio/skills/three-webgl-gamegh skill install openai/plugins three-webgl-gamegit clone --depth 1 https://github.com/openai/plugins /tmp/openai__plugins
mkdir -p ~/.claude/skills ~/.agents/skills
cp -R /tmp/openai__plugins/plugins/game-studio/skills/three-webgl-game ~/.claude/skills/three-webgl-game # Claude Code
cp -R /tmp/openai__plugins/plugins/game-studio/skills/three-webgl-game ~/.agents/skills/three-webgl-game # Codex, Cursor, Gemini CLI, Copilot, OpenCode