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Camera Systems

gamedev-skills

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera.

安装

尚未确认此技能的独立目录。下面命令会打开仓库技能选择器,请按上游说明选择技能。

skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills