Plan a game or a game feature through dependency-ordered decisions - player promise, core loop, systems, architecture, production scope, risks - and end with a blueprint. Use for new games, new features, vague requirements, "X or Y" design choices, scope decisions, and when the user asks to plan, compare or decide before building. Planning-only - does not change code.
安装
npx skills add ThiagoFdaSLopes/game-dev-skills --skill game-plannpx skills add ThiagoFdaSLopes/game-dev-skills --skill game-plan -a claude-code -gnpx skills add ThiagoFdaSLopes/game-dev-skills --skill game-plan -a codex -ggemini skills install https://github.com/ThiagoFdaSLopes/game-dev-skills.git --path skills/game-plangh skill install ThiagoFdaSLopes/game-dev-skills game-plangit clone --depth 1 https://github.com/ThiagoFdaSLopes/game-dev-skills /tmp/ThiagoFdaSLopes__game-dev-skills
mkdir -p ~/.claude/skills ~/.agents/skills
cp -R /tmp/ThiagoFdaSLopes__game-dev-skills/skills/game-plan ~/.claude/skills/game-plan # Claude Code
cp -R /tmp/ThiagoFdaSLopes__game-dev-skills/skills/game-plan ~/.agents/skills/game-plan # Codex, Cursor, Gemini CLI, Copilot, OpenCode