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Game Plan

ThiagoFdaSLopes

Plan a game or a game feature through dependency-ordered decisions - player promise, core loop, systems, architecture, production scope, risks - and end with a blueprint. Use for new games, new features, vague requirements, "X or Y" design choices, scope decisions, and when the user asks to plan, compare or decide before building. Planning-only - does not change code.

安装

npx skills add ThiagoFdaSLopes/game-dev-skills --skill game-plan