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Godot Camera Systems

thedivergentai

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems.

安装

尚未确认此技能的独立目录。下面命令会打开仓库技能选择器,请按上游说明选择技能。

skills CLI
npx skills add thedivergentai/Game-Dev-Agentic-Skills