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Godot Composition

thedivergentai

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities.

安装

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skills CLI
npx skills add thedivergentai/Game-Dev-Agentic-Skills