Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
安装
npx skills add longbridge/gpui-kit --skill gpui-entitynpx skills add longbridge/gpui-kit --skill gpui-entity -a claude-code -gnpx skills add longbridge/gpui-kit --skill gpui-entity -a codex -ggemini skills install https://github.com/longbridge/gpui-kit.git --path .claude/skills/gpui-entitygh skill install longbridge/gpui-kit gpui-entitygit clone --depth 1 https://github.com/longbridge/gpui-kit /tmp/longbridge__gpui-kit
mkdir -p ~/.claude/skills ~/.agents/skills
cp -R /tmp/longbridge__gpui-kit/.claude/skills/gpui-entity ~/.claude/skills/gpui-entity # Claude Code
cp -R /tmp/longbridge__gpui-kit/.claude/skills/gpui-entity ~/.agents/skills/gpui-entity # Codex, Cursor, Gemini CLI, Copilot, OpenCode