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English 控制台

Input Systems

gamedev-skills

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral.

安装

尚未确认此技能的独立目录。下面命令会打开仓库技能选择器,请按上游说明选择技能。

skills CLI
npx skills add gamedev-skills/awesome-gamedev-agent-skills