全部 Agent Skills
41,263 个结果
- Storekitprisma-labs-devAPI reference: StoreKit 2. Product, Transaction, subscriptions, StoreView, SubscriptionStoreView.
- Swift Concurrencyprisma-labs-devAPI reference: Swift Concurrency. async/await, Task, TaskGroup, actors, AsyncSequence, AsyncStream, continuations.
- Swift Testingprisma-labs-devAPI reference: Swift Testing framework. @Test, @Suite, #expect, #require, traits, parameterized tests, migrating from XCTest.
- Swiftuiprisma-labs-devAPI reference: SwiftUI. Query for views, layouts, navigation, @State/@Binding/@Observable, view modifiers, NavigationStack, iOS 26+ features.
- Understanding DestinationselbwalkerUse when working with destinations, understanding the destination interface, or learning about env pattern and configuration. Covers interface, lifecycle, env mocking, and paths.
- Understanding EventselbwalkerUse when creating events, understanding event structure, or working with event properties. Covers entity-action naming, event properties, statelessness, and vendor-agnostic design.
- Usernotificationsprisma-labs-devAPI reference: UserNotifications. Query for local/remote notifications, triggers, notification content.
- Xcuitestprisma-labs-devAPI reference: XCUITest. Query for element queries, waiting patterns, Swift 6 @MainActor, assertions, screenshots, launch arguments.
- Add 3d AssetsplayableintelligenceReplace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).
- Add AssetsplayableintelligenceReplace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game assets". For 3D games, use add-3d-assets instead. Do NOT use for 3D models (use add-3d-assets) or gameplay changes (use add-feature).
- Add AudioplayableintelligenceAdd music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do NOT use for gameplay features or visual design.
- Add FeatureplayableintelligenceAdd a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for visual-only changes (use design-game) or replacing shapes with sprites (use add-assets).
- Add MultiplayerplayableintelligenceAdd real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends render_game_to_text().
- Design GameplayableintelligenceAudit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).
- Fetch TweetplayableintelligenceFetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.
- Game 3d Assetsplayableintelligence3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
- Game ArchitectureplayableintelligenceGame architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
- Game AssetsplayableintelligenceGame asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
- Game AudioplayableintelligenceGame audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
- Game DeployplayableintelligenceDeploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).
- Game DesignerplayableintelligenceGame UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
- Game QaplayableintelligenceGame QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.
- Improve GameplayableintelligenceAnalyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix.
- Make GameplayableintelligenceUse when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets.