全部 Agent Skills
41,263 个结果
- Roblox Growth DesigntabooharmonyUse for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.
- Roblox GuitabooharmonyUse when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.
- Roblox InputtabooharmonyUse when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.
- Roblox LightingtabooharmonyUse when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.
- Roblox LocalizationtabooharmonyUse when adding or fixing Roblox translation: localization tables, auto-translation, locale-specific content, or region detection.
- Roblox Luau CoretabooharmonyUse when writing, editing, or debugging any Luau: tables, control flow, string patterns, scope, closures, and errors ported from JS/Python.
- Roblox Luau PatternstabooharmonyUse when writing or refactoring Roblox Luau modules, object lifecycles, signals, task scheduling, pcall, and cleanup.
- Roblox Luau TypestabooharmonyUse when adding or fixing Luau type annotations: generics, unions, narrowing, strict mode, sealed tables, module type exports, typed metatables.
- Roblox MonetizationtabooharmonyUse when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
- Roblox NetworkingtabooharmonyUse when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
- Roblox Npc AitabooharmonyUse when creating or fixing Roblox NPCs, bots or enemies: pathfinding, state machines, line of sight, spawns, AI update loops.
- Roblox PerformancetabooharmonyUse when profiling or fixing Roblox performance: low FPS, lag, memory, network load, slow phones, hot paths.
- Roblox PhysicstabooharmonyUse when building or fixing Roblox physics: vehicles, ragdolls, projectiles, elevators, constraints, forces, network ownership.
- Roblox Player PsychologytabooharmonyUse when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.
- Roblox Publish ChecklisttabooharmonyUse before publishing or updating a Roblox experience to run evidence-backed release gates and a pre-release audit.
- Roblox SecuritytabooharmonyUse when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.
- Roblox Server DatatabooharmonyUse when building or fixing Roblox cross-server data: OrderedDataStore leaderboards, MessagingService, MemoryStore, world state, seasons.
- Roblox Studio MCPtabooharmonyUse when working in Roblox Studio through MCP: editing scripts or scenes, generating assets, playtesting, screenshots, or input.
- Roblox ToolingtabooharmonyUse when setting up or fixing Roblox tooling: Rojo, Wally, pesde, Selene, StyLua, Lune, Rokit, luau-lsp, tests, or CI/CD.
- Roblox UI DesigntabooharmonyUse for Roblox UI composition, hierarchy, visual systems, style inheritance, accessibility, and design review.
- SetupNecoInstall + verify ax (the agent experience layer). Triggers when the user says "install ax", "set up ax", "ax not found", "ax doctor", "is ax running", "fix ax install", "first-time ax setup", or any setup question about the ax CLI / skills / daemon.
- Ship ChecklistNecoDefinition-of-done checklist for shipping a new write, signal, table, edge, or query to the ax graph. Use when adding a SurrealDB table/edge/field, an ingest derive-stage, a new analytic query, or any new ax capability - before opening the PR. Ensures every write gets an on-demand read AND a proactive (agent-facing) read AND docs/distribution, not just the write.
- TuneNecoRetrospective on one coding session that proposes changes to the agent's environment (hooks, checks, steering files, tool access) and files each as an ax proposal. Reads the raw session log through a bundled ledger script, with ax as the second source and the ledger.
- Cost EstimatoralirezarezvaniInfrastructure and development cost estimation for technical projects. Use when planning budgets, evaluating build vs buy decisions, or projecting TCO for architecture choices.