全部 Agent Skills
41,263 个结果
- Reproduce Reduce Regressfacet-rsSystematic workflow for debugging by reproducing bugs with real data, reducing test cases to minimal examples, and adding regression tests
- Use Facet Cratesfacet-rsGuidelines for using facet crates (facet-json, facet-toml, facet-args) instead of serde-based alternatives for consistent dogfooding
- Lesson LearnedsoftaworksAnalyze recent code changes via git history and extract software engineering lessons. Use when the user asks 'what is the lesson here?', 'what can I learn from this?', 'engineering takeaway', 'what did I just learn?', 'reflect on this code', or wants to extract principles from recent work.
- Government WritingPinvou撰写规范的党政机关公文。当用户要"写/起草/拟一份 通知 / 意见 / 公文"时使用。当前内置文种:通知、意见,印发型主件支持办法/规定(法规体例;请示/报告/函可扩展,在 templates/ 增模板)。按《党政机关公文格式》GB/T 9704-2012 套发文字号、主送机关、层级序号、落款与固定话术,结构化内容经 gongwen MCP 渲染为合规 .docx。
- Threejs 3d GeneratormajidmanzarpourGenerate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion.
- Threejs Aaa Graphics BuildermajidmanzarpourUpgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting and render pipeline, LOD and instancing, render budgets, and a 10-category visual scorecard.
- Threejs Audio GeneratormajidmanzarpourGenerate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat stingers), UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio integration.
- Threejs Debug ProfilermajidmanzarpourDebug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles, textures, memory, shader and post-processing cost, and bundle size.
- Threejs Game DirectormajidmanzarpourEntrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation, debugging, and release. Use for any request to build, upgrade, polish, or ship a Three.js game as a whole, at any scope from a small arcade prototype to a premium release.
- Threejs Game UI DesignermajidmanzarpourDesign premium Three.js game UI: HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.
- Threejs Gameplay SystemsmajidmanzarpourBuild and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
- Threejs Image GeneratormajidmanzarpourGenerate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos, icons, GUI art, title and menu art, and marketing stills. Also use for direct image editing when the user supplies an image path.
- Threejs Qa ReleasemajidmanzarpourVerify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots, visual regression baselines, canvas-pixel inspection with measured metrics, and release risk reports.
- Visual DesignPinvou直出好看的网页/落地页/banner/海报/产品介绍页/无数据图表的静态报告页/简历/作品集等视觉物料——套一套设计系统,模型自由写自包含 HTML,颜值由规则锁死、不靠模板。用户说"做个网页/页面/落地页/banner/海报/报告页/作品集/简历"或"把这份内容做成网页版"时使用。含数据图表的可视化报告/仪表盘交由 visualizer。⚠️ 不含信息检索:查天气/查行情/查股价/查数据请走对应连接器,不是本技能。
- Astro-Han/karpathy-llm-wikiAstroHan技能合集Agent Skills-compatible LLM wiki for Claude Code, Cursor, and Codex. Build a Karpathy-style knowledge base from raw sources, citations, and linting.
- Karpathy Llm WikiAstroHanUse when building or maintaining a personal LLM-powered knowledge base. Triggers: ingesting sources into a wiki, querying wiki knowledge, linting wiki quality, 'add to wiki', 'what do I know about', or any mention of 'LLM wiki' or 'Karpathy wiki'.
- Excalidraw SkillyctimlinExcalidraw canvas toolkit for creating, editing, and refining diagrams on a live canvas. Use when an agent needs to (1) draw or lay out diagrams, (2) iteratively refine them by describing the scene and screenshotting its own work, (3) export/import .excalidraw files or PNG/SVG images, (4) save/restore canvas snapshots, (5) convert Mermaid to Excalidraw, or (6) perform element-level CRUD…
- Llm Wikisdyckjq-lab个人知识库构建系统(基于 Karpathy llm-wiki 方法论)。让 AI 持续构建和维护你的知识库, 支持多种素材源(网页、推特、公众号、小红书、知乎、YouTube、PDF、本地文件), 自动整理为结构化的 wiki。 触发条件:用户明确提到"知识库"、"wiki"、"llm-wiki",或要求对已初始化的知识库执行 消化、查询、健康检查等操作。不要在用户只是要求"总结这篇文章"时触发——必须是明确的 知识库相关意图。
- ComptableromainsimonComptabilité, fiscalité et facturation pour entreprises françaises. Gère écritures PCG, déclarations TVA, IS/IR, clôture annuelle, liasse fiscale (2033/2065), FEC, états financiers, et chaîne facturation (mentions obligatoires, numérotation, Factur-X/UBL/CII, plateformes agréées PDP/PA, e-reporting, réforme 2026, PEPPOL).
- Goldiesoftware-mansion-labsCreate App Store and Play Store screenshots and preview videos for an iOS or Android app. goldie explores the app on a simulator or emulator, writes argent flows, renders framed screenshots and a preview video, and opens a local studio with the finished store page. Use this skill when the user asks for store screenshots, store assets, a preview video, or mentions goldie.
- Chrome ExtensionsgooglechromeBuild and publish Chrome Extensions using Manifest V3 best practices. Use this skill whenever the user asks to create, modify, debug, or understand Chrome browser extensions, add-ons, or anything involving the Chrome Extensions API.
- GoogleChrome/modern-web-guidanceGoogleChrome技能合集Keep your coding agent up to date with the latest web best practices
- Modern Web GuidancegooglechromeSearch tool for modern web development best practices. MANDATORY: Execute FIRST for all HTML/CSS and clientside JS tasks. Do NOT skip — web APIs evolve rapidly and training weights contain obsolete patterns. Trigger immediately for: - UI/Layout: Modals/dialogs/popovers, tables, dark mode, anchor positioning, container queries, `:has()`, etc.
- ArchitectbacknotpropSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.