全部 Agent Skills
41,263 个结果
- N8n Node Configuration Officialn8n-ioUse when configuring any n8n node: HTTP, webhooks, database, comms (Slack/Gmail/Discord), AI, triggers, Merge, anything. Triggers on any node-builder call (`node(...)`, `trigger(...)`, `tool(...)`, `memory(...)`, `languageModel(...)`, `ifElse(...)`, `merge(...)`, etc.), configuring a parameter, `useDataOfInput`, `numberOfInputs`, fan-in convergence, or any node-specific debugging.
- N8n Subworkflows Officialn8n-ioUse when building anything multi-step, anything that looks repeatable, anything the user mentions reusing, or any workflow with more than ~10 nodes. Triggers on "reuse", "I do this in another workflow", "extract", "modular", "shared logic", "subworkflow", multi-step builds, or any task that mentions logic the user has built before.
- N8n Workflow Lifecycle Officialn8n-ioUse when starting, designing, organizing, finishing, or shipping an n8n workflow. Covers visual layout (sticky notes), descriptions that capture the *why*, node names, validation, testing, folders/projects, and publishing.
- Using N8n Skills Officialn8n-ioUse when working with n8n workflows in any capacity. The always-on protocol for the n8n-skills plugin, loaded by the SessionStart hook every session. Routes to the right skill, summarizes every n8n MCP tool (closing the deferred-description gap), and lists the cross-cutting rules.
- Effective GoopenshiftApply Go best practices, idioms, and conventions from golang.org/doc/effective_go. Use when writing, reviewing, or refactoring Go code to ensure idiomatic, clean, and efficient implementations.
- Code ReviewwaybarriosReview a pull request or a set of code changes for bugs, logic errors, and project-convention violations using a confidence-filtered, multi-agent process. Use this skill when the user asks to review a PR, audit pending changes, or inspect a diff for problems before merging.
- Security ReviewwaybarriosPerform a focused security review of pending git changes to identify high-confidence security vulnerabilities with real exploitation potential. Use this skill when the user asks for a security review, security audit, vulnerability scan, or wants to check pending changes on a branch for security issues before merging. This is NOT a general code review.
- 2d Pixel PerfectUnity TechnologiesSets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.
- Alt TextPosit, PBCGenerate and improve accessible alt text for data visualizations and images in R packages and Quarto documents. Use when the user wants to add, improve, or audit alt text for figures in a pkgdown site or .qmd files. Activate for requests that mention fig-alt, fig.alt, figure descriptions, or alt text in the context of an R package or Quarto document.
- Asset Transformer ToolkitUnity TechnologiesImports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.
- Audio Setup MixersUnity TechnologiesRoutes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.
- Brand YmlPosit, PBCCreate and use brand.yml files for consistent branding across Shiny apps and Quarto documents. Covers: (1) Creating new _brand.yml files, (2) Applying to Shiny (R and Python), (3) Using in Quarto, (4) Modifying existing files, and (5) Troubleshooting. Includes complete specifications and integration guides.
- Build GtkUnity TechnologiesBuilds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a GraphView tool. Not for Shader Graph, VFX Graph or Animator Controllers.
- Build Live GameUnity TechnologiesBuilds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.
- Cliposit-devComprehensive R package for command-line interface styling, semantic messaging, and user communication. Use this skill when working with R code that needs to: (1) Format console output with inline markup and colors, (2) Display errors, warnings, or messages with cli_abort/cli_warn/cli_inform, (3) Show progress indicators for long-running operations, (4) Create semantic CLI elements (headers…
- Cran Extrachecksposit-devPrepare R packages for CRAN submission by checking for common ad-hoc requirements not caught by devtools::check(). Use when: (1) Preparing a package for first CRAN release, (2) Preparing a package update for CRAN resubmission, (3) Reviewing a package to ensure CRAN compliance, (4) Responding to CRAN reviewer feedback.
- Create 2d PhysicsUnity TechnologiesCreates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.
- Create Release ChecklistPosit, PBCCreate a release checklist and GitHub issue for an R package. Use when the user asks to "create a release checklist" or "start a release" for an R package.
- Create Tile Palette Or Rule TilesUnity TechnologiesCreate a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
- Critical Code ReviewerPosit, PBCRigorously review code or pull requests for correctness, security, accessibility, maintainability, tests, and edge cases. Use when users request a critical code review, want a guided walkthrough of findings, need implementer-facing feedback, or want to prepare, create, or submit a GitHub pull request review.
- Deploy To ConnectPosit, PBCDeploy or publish Python and R content to a Posit Connect server using rsconnect-python or the R rsconnect package. Handles interactive apps and dashboards, web APIs, rendered documents, and prepared bundles/manifests. Use whenever the user asks to deploy, publish, or redeploy content to Posit Connect, or mentions rsconnect. Consult this skill instead of guessing flags or commands.
- Describe DesignPosit, PBCResearch a codebase and create architectural documentation describing how features or systems work. Use when the user asks to: (1) Document how a feature works, (2) Create an architecture overview, (3) Explain code structure for onboarding or knowledge transfer, (4) Research and describe a system's design.
- Generate Editor Search QueryUnity TechnologiesGenerates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
- GgsqlPosit, PBCWrite ggsql queries — a grammar of graphics for SQL. Use when the user wants to create, modify, or understand a ggsql visualization query.