GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.
安装
npx skills add Bbeierle12/Skill-MCP-Claude --skill particles-gpunpx skills add Bbeierle12/Skill-MCP-Claude --skill particles-gpu -a claude-code -gnpx skills add Bbeierle12/Skill-MCP-Claude --skill particles-gpu -a codex -ggemini skills install https://github.com/Bbeierle12/Skill-MCP-Claude.git --path skills/particles-gpugh skill install Bbeierle12/Skill-MCP-Claude particles-gpugit clone --depth 1 https://github.com/Bbeierle12/Skill-MCP-Claude /tmp/Bbeierle12__Skill-MCP-Claude
mkdir -p ~/.claude/skills ~/.agents/skills
cp -R /tmp/Bbeierle12__Skill-MCP-Claude/skills/particles-gpu ~/.claude/skills/particles-gpu # Claude Code
cp -R /tmp/Bbeierle12__Skill-MCP-Claude/skills/particles-gpu ~/.agents/skills/particles-gpu # Codex, Cursor, Gemini CLI, Copilot, OpenCode