设计与前端
4,640 个结果
- Generate Component StorylongbridgeCreate story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
- Gpui AsynclongbridgeAsync operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
- Gpui ContextlongbridgeContext management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
- Gpui ElementlongbridgeImplementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
- Gpui EntitylongbridgeEntity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
- Gpui EventlongbridgeEvent handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
- Gpui GloballongbridgeGlobal state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
- Gpui Kit Design GuideslongbridgeThe normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit (gpui-kit / gpui-component) application, and before reviewing UI work for design quality.
- Gpui Layout And StylelongbridgeLayout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
- Gpui Style GuidelongbridgeGPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
- New ComponentlongbridgeCreate new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
- Context FundamentalsmuratcankoylanThis skill should be used when the user asks to "understand context", "explain context windows", "design agent architecture", "debug context issues", "optimize context usage", or discusses context components, attention mechanics, progressive disclosure, or context budgeting. Provides foundational understanding of context engineering for AI agent systems.
- Harness EngineeringMuratcan KoylanThis skill should be used when designing autonomous agent harnesses: research loops, evaluation scaffolds, locked and editable surfaces, durable logs, novelty gates, pruning, rollback, PR preparation, and human approval boundaries.
- Multi Agent PatternsmuratcankoylanThis skill should be used when the user asks to "design multi-agent system", "implement supervisor pattern", "create swarm architecture", "coordinate multiple agents", or mentions multi-agent patterns, context isolation, agent handoffs, sub-agents, or parallel agent execution.
- Project DevelopmentmuratcankoylanThis skill should be used when the user asks to "start an LLM project", "design batch pipeline", "evaluate task-model fit", "structure agent project", or mentions pipeline architecture, agent-assisted development, cost estimation, or choosing between LLM and traditional approaches.
- Tool DesignmuratcankoylanThis skill should be used when the user asks to "design agent tools", "create tool descriptions", "reduce tool complexity", "implement MCP tools", or mentions tool consolidation, architectural reduction, tool naming conventions, or agent-tool interfaces.
- Ablation PlannerYang RuofengUse when main results pass result-to-claim (`claim_supported = yes` or `partial`) and ablation studies are needed for paper submission. A secondary Codex agent designs ablations from a reviewer's perspective; the local executor reviews feasibility and implements.
- Dse LoopYang RuofengAutonomous design space exploration loop for computer architecture and EDA. Runs a program, analyzes results, tunes parameters, and iterates until objective is met or timeout. Use when user says "DSE", "design space exploration", "sweep parameters", "optimize", "find best config", or wants iterative parameter tuning.
- Meta OptimizeYang RuofengAnalyze ARIS usage logs and propose optimizations to SKILL.md files, reviewer prompts, and workflow defaults. Outer-loop harness optimization inspired by Meta-Harness (Lee et al., 2026). Use when user says "优化技能", "meta optimize", "improve skills", "分析使用记录", or wants to optimize ARIS's own harness components based on accumulated experience.
- Render HtmlYang RuofengRender an ARIS Markdown / JSON artifact (IDEA_REPORT, AUTO_REVIEW, KILL_ARGUMENT, PAPER_PLAN, research-wiki state, etc.) into a single-file HTML view designed for human reading. Use when the user says "渲染 HTML", "出一份 HTML 报告", "render html", "make this readable", "export to html", or wants a polished web-rendered view of a Markdown artifact.
- Lark EventlarksuiteLark/Feishu real-time event listening / subscribing / consuming: stream events as NDJSON via `lark-cli event consume <EventKey>` (covers IM message receive, reactions, chat member changes, etc.). Use for Lark bots, real-time message processing, long-running subscribers, streaming webhook/push handlers.
- Lark Whiteboard Clilarksuite当用户要求或使用飞书画板绘制架构图、流程图、思维导图、时序图或其他可视化图表时使用此 skill,作为使用 whiteboard-cli 设计图表布局的指南
- Brand Guidelinescomposio-communityApplies OpenAI's brand colors and typography to any artifact that should match the Codex/OpenAI look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
- Gsap CoregreensockOfficial GSAP skill for the core API â gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP.