设计与前端
4,640 个结果
- Prompt Literacy Sequence DesignerGareth ManningDesign a learning sequence teaching prompt quality — comparing vague vs. refined prompts to show why specificity and context transform AI output. Use when students use AI without understanding why output quality varies.
- Regenerative Project Design OrchestratorGareth ManningPresent project-design pathway options and orchestrate regenerative projects using backwards design, PBL, SEEDS, compassionate systems action, or civic/service pathways.
- Scope And Sequence DesignerGareth ManningDesign a scope and sequence showing vertical and horizontal curriculum coherence across a programme or year. Use when building new programmes, restructuring subjects, or ensuring progression.
- Self Explanation Prompt DesignerGareth ManningCreate self-explanation prompts that deepen understanding of worked examples, texts, or diagrams. Use when students read material passively without engaging with underlying principles.
- Single Point Rubric DesignerGareth ManningDesign a single-point rubric with one criterion and open columns for evidence. Use for student self-assessment, peer feedback, teacher formative feedback, or pre-task planning. Works with any learning target, with or without a band system.
- Source Credibility Evaluation ProtocolGareth ManningDesign a source evaluation protocol using lateral reading and credibility checks for digital information. Use when students need to evaluate websites, online sources, or social media claims.
- Udl Barrier AnticipatorGareth ManningPredicts access barriers in a learning task before delivery, given a learner variability profile. Distinguishes between barriers addressable through design and those requiring specialist support.
- Worked Example To Problem Solving Transition DesignerGareth ManningDesign the transition from worked examples to independent problem-solving using expertise-reversal principles. Use when students follow examples but cannot solve problems alone.
- Develop Timeline Studio PluginMartin DelophyDesign, evaluate, implement, or review image and video generation connectors for Timeline Studio. Use when adding a provider plugin, extracting the generation plugin host or registry, or checking a connector against Timeline Studio's authentication, output, localization, and My assets contract. Do not use for ordinary video editing or Codex plugin packaging.
- Godot 3d World BuildingthedivergentaiExpert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting.
- Godot CompositionthedivergentaiExpert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities.
- Godot UI ContainersthedivergentaiExpert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus.
- Godot UI ThemingthedivergentaiExpert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.
- Medical Imaging ReviewluwillUse when the user asks to plan, conduct, document, synthesize, or draft a medical imaging AI narrative review or method survey, scoping review, or systematic review with qualitative synthesis, including protocol design, literature search, screening, extraction, risk-of-bias appraisal, or evidence synthesis.
- Using UI StackspencerpaulyEnforce a configuration-driven design system when generating UI. Ensures consistent spacing, colors, typography, dark mode, interactions, and accessibility across all AI-generated components.
- Verifying In BrowserspencerpaulyAfter making code changes, start the dev server, open the app in Cursor's built-in browser, and verify everything works — check rendering, console errors, and network health. Use proactively after any UI or API change.
- Guizang Product Video Skillop7418制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
- Typescript Skillsllama-farmShared TypeScript best practices for Designer and Electron subsystems.
- Check AccessibilityagnosticuiReview component for accessibility issues
- Dev Scanteam-attention개발 커뮤니티에서 기술 주제에 대한 다양한 의견 수집. "개발자 반응", "커뮤니티 의견", "developer reactions" 요청에 사용. Reddit, HN, Dev.to, Lobsters 등 종합.
- DesignrshankrasDesign skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
- Liquid GlassrshankrasImplement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Use when creating modern glass-based UI effects.
- Macos DevelopmentrshankrasComprehensive macOS development guidance including Swift 6+, SwiftUI, SwiftData, architecture patterns, AppKit bridging, and macOS 26 Tahoe APIs. Use for macOS code review, best practices, UI review, or platform-specific features.
- watchOSrshankraswatchOS development guidance including SwiftUI for Watch, Watch Connectivity, complications, and watch-specific UI patterns. Use for watchOS code review, best practices, or Watch app development.