软件开发
1,831 个结果
- Angular HttpanalogjsImplement HTTP data fetching in Angular v20+ using resource(), httpResource(), and HttpClient. Use for API calls, data loading with signals, request/response handling, and interceptors. Triggers on data fetching, API integration, loading states, error handling, or converting Observable-based HTTP to signal-based patterns.
- Angular SsranalogjsImplement server-side rendering and hydration in Angular v20+ using @angular/ssr. Use for SSR setup, hydration strategies, prerendering static pages, and handling browser-only APIs. Triggers on SSR configuration, fixing hydration mismatches, prerendering routes, or making code SSR-compatible.
- Android Networkinghoangnguyen0403Standards for Retrofit, OkHttp, and API Communication
- Code Review Experthoangnguyen0403Standards for performing high-quality, readable code reviews.
- Git Collaboration Standardshoangnguyen0403Universal standards for version control, branching, and team collaboration.
- Ios Networkinghoangnguyen0403Standards for URLSession, Alamofire, and API communication.
- Java Language Patternshoangnguyen0403Modern Java standards (21+) including Records, Pattern Matching, and Virtual Threads.
- Logginghoangnguyen0403Standards for structured logging and observability in Golang.
- Php Best Practiceshoangnguyen0403PHP best practices, PSR standards, and code quality guidelines.
- Lyric Reviewerbitwize-music-studioReviews lyrics against a quality checklist before Suno generation. Use before generating tracks to catch rhyme, prosody, pronunciation, and structural issues.
- Researchers Verifierbitwize-music-studioPerforms quality control, citation validation, and fact-checking before human review. Use after research is complete to verify all sources and claims before production.
- Verify Sourcesbitwize-music-studioCaptures human source verification for tracks, timestamps it, and updates track files. Use when sources need human review before generation.
- N8n Loops Officialn8n-ioUse when working with multi-item data, batches, paginated APIs, rate-limited APIs, fan-out across multiple branches, anything that needs to "do this for each", or any time the user mentions looping, iterating, batching, paging, parallelism, or "loop over items".
- Build GtkUnity TechnologiesBuilds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a GraphView tool. Not for Shader Graph, VFX Graph or Animator Controllers.
- Create Release ChecklistPosit, PBCCreate a release checklist and GitHub issue for an R package. Use when the user asks to "create a release checklist" or "start a release" for an R package.
- Levelplay Unity IntegrationUnity TechnologiesIntegrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or IronSource APIs.
- Pr Threads ResolvePosit, PBCBulk resolve unresolved PR review threads on the current branch’s PR — typically after threads have been addressed manually or via /pr-threads-address
- Setup Multiplayer ServicesUnity TechnologiesGuides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
- Shader Graph Create Custom NodeUnity TechnologiesGenerates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
- Urp PostprocessingUnity TechnologiesSets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
- Validate Urp Render Graph Renderer FeatureUnity TechnologiesReviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
- Browser SearchJohell1NSMulti-engine web search (SearXNG) + browsing/scraping (Camofox, CloakBrowser). Use whenever you need to do web research.
- Adversarial ReviewpotetoAdversarial code review using cross-model approach. Spawns reviewers on the opposing model (Claude uses Codex, Codex uses Claude) to challenge work from distinct critical lenses. Produces a synthesized verdict with findings and lead judgment. Triggers: "adversarial review".
- Changelog Generatorclaude-office-skillsGenerate release notes from git commits, updates, or feature lists