其他
3,534 个结果
- Productive Failure ProtocolGareth ManningStage exploration before instruction on complex problems. The learner produces two attempted approaches before consolidation — which builds on those attempts, not from scratch. Use for genuinely hard problems where struggle produces deeper learning.
- Scoping For Transformative Learning InquiryGareth ManningDefine the scope and purpose of a complex inquiry before mapping or futures work begins. Use when a class or group needs to agree what they are investigating, who it matters to, and at what scale.
- Socratic Questioning Sequence GeneratorGareth ManningGenerate a Socratic questioning sequence that develops conceptual understanding through guided inquiry. Use when facilitating philosophical discussions, concept exploration, or critical examination.
- Stuck And Error Diagnosis CoachGareth ManningWhen a learner gets something wrong or feels stuck, require them to diagnose the problem before receiving help. Ensures help targets the actual cognitive breakdown, not just the surface error.
- Systems Awareness IcebergGareth ManningMap a current event below the surface into patterns, structures, and mental models. Use when a class or team needs systemic understanding before action.
- Three Horizons Learning Transition MapperGareth ManningMap a scoped topic across three coexisting horizons — current system under strain (H1), preferred future (H3), and transition innovations sorted as H2+ or H2- — to understand change dynamics and identify responsible next actions.
- Unassisted Evidence CheckpointGareth ManningAfter scaffolded practice, run an unassisted check with no AI help. Use to distinguish supported performance from what the learner can currently do independently.
- Vocabulary Tiering ToolGareth ManningTier vocabulary from a text or topic into everyday, academic, and technical categories with teaching priorities. Use when pre-teaching vocabulary or identifying language barriers in a text.
- Vibeshot Candid Photographyvibeshotclub生成具有真实生活摄影感、偶然抓拍感、非常规机位和强烈空间层次的人像写真提示词。适用于用户要求 candid photography、生活感人像、韩系 INS 人像、自然遮挡、非常规构图或批量摄影提示词时。
- Binary TriagecyberkaidaPerforms initial binary triage by surveying memory layout, strings, imports/exports, and functions to quickly understand what a binary does and identify suspicious behavior. Use when first examining a binary, when user asks to triage/survey/analyze a program, or wants an overview before deeper reverse engineering.
- Ctf CryptocyberkaidaSolve CTF cryptography challenges by identifying, analyzing, and exploiting weak crypto implementations in binaries to extract keys or decrypt data. Use for custom ciphers, weak crypto, key extraction, or algorithm identification.
- Godot Camera SystemsthedivergentaiExpert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems.
- Godot Characterbody 2dthedivergentaiExpert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies.
- Godot Input HandlingthedivergentaiExpert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
- Godot ParticlesthedivergentaiExpert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
- Godot Save Load SystemsthedivergentaiExpert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
- Godot Signal ArchitecturethedivergentaiExpert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
- Cyrus Setup PrerequisitescyrusagentsCheck and install prerequisites for Cyrus — Node.js, jq, gh CLI, and the cyrus-ai npm package.
- Cyrus Setup SlackcyrusagentsConfigure Slack integration for Cyrus — create a Slack app from manifest, then guide the user to save credentials.
- GoogleceedaragentsSearch the web for information. Use when you need to look something up, find current information, or research a topic.
- Verify And ShipcyrusagentsChoose proportionate validation, fix failures, update the changelog, commit, push, and create/update the pull request or merge request.
- Saving Workspace ContextspencerpaulyAutomatically persist useful context — research, decisions, learnings, templates — to workspace files so knowledge survives across conversations.
- Male Beast TamingMochocyangUse when generating or analyzing male-oriented beast taming, pet evolution, monster partner, creature collection, or battle companion outlines and chapter outlines.
- Add Vault Notetradingstrategy-aiAdd a note to specific vault