Other
3,534 results
- Vector EmbedruvnetGenerate embeddings via npx ruvector@0.2.25 embed text (ONNX all-MiniLM-L6-v2, 384-dim), normalize, and store in HNSW index
- Vector SearchruvnetVector search via embeddings_* (large-scale HNSW) and ruvllm_hnsw_* (WASM router for ≤11 hot patterns), with RaBitQ 1-bit quantization for 32× memory reduction
- Coinbase AutomationComposioHQCoinbase Automation: list and manage cryptocurrency wallets, accounts, and portfolio data via Coinbase CDP SDK
- Eventbrite AutomationComposioAutomate Eventbrite event management, attendee tracking, organization discovery, and category browsing through natural language commands
- Firecrawl AutomationComposioAutomate web crawling and data extraction with Firecrawl -- scrape pages, crawl sites, extract structured data, batch scrape URLs, and map website structures through the Composio Firecrawl integration.
- Ramp AutomationComposioRamp Automation: manage corporate card transactions, reimbursements, users, and expense tracking via the Ramp platform
- SurveyMonkey AutomationComposioAutomate SurveyMonkey survey creation, response collection, collector management, and survey discovery through natural language commands
- Uploadcare AutomationComposioAutomate Uploadcare file management including listing, storing, inspecting, downloading, and organizing file groups through natural language commands
- Webex AutomationComposioAutomate Cisco Webex messaging, rooms, teams, webhooks, and people management through natural language commands
- Workday AutomationComposioAutomate HR operations in Workday -- manage workers, time off requests, absence balances, and employee data through natural language commands.
- Openspec Bulk Archive Changefission-aiArchive multiple completed OpenSpec changes at once. Use when archiving several parallel changes. Also use for a plural archive request - "openspec bulk-archive", "opsx bulk-archive", "openspec archive all", or "openspec archive these changes".
- Openspec Ff Changefission-aiFast-forward through OpenSpec artifact creation. Use when the user wants to quickly create all artifacts needed for implementation without stepping through each one individually. Also use when the user says "openspec ff" or "opsx ff".
- Openspec Sync Specsfission-aiSync delta specs from an OpenSpec change to main specs. Use when the user wants to update main specs with changes from a delta spec, without archiving the change. Also use when the user says "openspec sync" or "opsx sync".
- Openspec Verify Changefission-aiVerify implementation matches OpenSpec change artifacts. Use when the user wants to validate that implementation is complete, correct, and coherent before archiving. Also use when the user says "openspec verify" or "opsx verify".
- Beautiful MermaidcalesthioRender Mermaid diagrams as SVG and PNG using the Beautiful Mermaid library. Use when the user asks to render a Mermaid diagram.
- Doubao TtscalesthioGenerate Mandarin and multilingual narration with Volcengine Doubao Speech 2.0. Use when creating Chinese voiceovers, when the user prefers Doubao/Volcengine/火山引擎/豆包 TTS, or when narration needs character-level timestamp metadata for subtitles.
- Threejs FundamentalscalesthioThree.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
- Threejs GeometrycalesthioThree.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
- Threejs InteractioncalesthioThree.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
- Threejs LightingcalesthioThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
- Threejs MaterialscalesthioThree.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
- Threejs PostprocessingcalesthioThree.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
- Threejs World GenerationcalesthioBuild deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.
- Get Unpublished Changescode-yeongyuCompare HEAD with the latest published npm versions and list all unpublished changes by release layer. Triggers: unpublished changes, changelog, what changed, whats new.