Productivity & Workflow
1,947 results
- Meeting Summarizerlm-kitTransforms meeting transcripts or notes into structured summaries with action items, decisions, and key points.
- Airtable OverviewAirtableExplains what Airtable is and how data is structured — bases, tables, fields, records, views, automations, and interfaces. Use when you need context about the Airtable data model.
- Flight Vessel TrackinguseosintTrack aircraft and ships from public ADS-B and AIS feeds. Use when tracking a flight or tail number, following a vessel or IMO/MMSI, investigating aircraft or ship ownership, or analyzing movement patterns of a plane or boat.
- Person OsintuseosintWorkflow to build a sourced profile of a named individual from public sources, pivoting across identity, contact, social, and location selectors.
- Execute PlanbuiducnhatExecute an approved implementation plan exactly and safely. Use for ExecPlan-style plan execution, resumable phase checklists, multi-hour implementation work, migrations, significant refactors, and plans that require verification checkpoints, status tracking, and final reporting.
- cypress-io/ai-toolkitCypress.ioCollectionFast, flexible, and open tooling for building intelligent workflows with Cypress.
- Automating CalendarSpillwaveSolutionsAutomates macOS Calendar via JXA with AppleScript dictionary discovery. Use when asked to "create calendar events", "automate calendar", "JXA calendar scripting", "EventKit automation", or "PyXA calendar automation". Covers events, calendars, recurrence, time zones, batch operations, and EventKit ObjC bridge.
- Game Jam ModeAlterLab Creative Technologies LaboratoryInvoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.
- Game LaunchAlterLab Creative Technologies LaboratoryInvoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch readiness".
- Game ProducerAlterLab Creative Technologies LaboratoryInvoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline", "crunch", "cut list".
- Game Scope CheckAlterLab Creative Technologies LaboratoryEvaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit this in", "timeline pressure", "resource constraints", "cut list", "scope evaluation". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.
- Game Sprint PlanAlterLab Creative Technologies LaboratoryInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.
- Game StartAlterLab Creative Technologies LaboratoryInvoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype).
- Game Unreal SpecialistAlterLab Creative Technologies LaboratoryInvoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions.
- Headless Caching StrategyvtexApply when implementing caching logic, CDN configuration, or performance optimization for a headless VTEX storefront. Covers which VTEX APIs can be cached (Intelligent Search, Catalog) versus which must never be cached (Checkout, Profile, OMS), stale-while-revalidate patterns, cache invalidation, and BFF-level caching.
- Home Assistant EsphomebradsjmESPHome + Home Assistant workflows for provisioning, adoption, entity naming, encryption keys (noise_psk / api encryption), OTA updates, and troubleshooting offline devices. Use when working with ESPHome Device Builder, the HA ESPHome integration, or when generating ESPHome YAML and validating entities in HA.
- Marketplace Order HookvtexApply when implementing order integration hooks, feeds, or webhook handlers for VTEX marketplace connectors. Covers Feed v3 (pull) vs Hook (push), filter types (FromWorkflow and FromOrders), order status lifecycle, payload validation, and idempotent processing. Use for building order integrations between VTEX marketplaces and external systems such as ERPs, WMS, or fulfillment services.
- Ralph LoopbelumumeActivate autonomous Ralph Wiggum loop mode for iterative task completion. Use when you have a well-defined task with clear completion criteria that benefits from persistent, autonomous execution.
- Release AutomationRicherTunesAutomate software releases, versioning, and changelog management. Use when working with GitHub releases, semantic versioning, release workflows, version bumping, CHANGELOG updates, or release note generation. Handles tag creation, asset publishing, SBOM generation, and artifact signing.
- Vtex Io Service AppsvtexApply when building backend service apps under node/ in a VTEX IO project or configuring service.json routes. Covers the Service class, middleware functions, ctx.clients pattern, JanusClient, ExternalClient, MasterDataClient, and IOClients registration. Use for implementing backend APIs, event handlers, or integrations that must use @vtex/api clients instead of raw HTTP libraries.
- Accountant ExpertpersonamanagmentlayerExpert-level accounting, tax, financial reporting, and accounting systems. Use when the user mentions accounting, tax, financial reporting, GAAP, or IFRS, or when the task involves Accounting Principles, Financial Statements, Tax & Compliance, or Accounting Systems.
- Automotive ExpertpersonamanagmentlayerExpert-level automotive systems, connected vehicles, fleet management, telematics, ADAS, and automotive software. Use when the user mentions connected car, fleet, telematics, ADAS, or vehicle, or when the task involves Automotive Systems, Technologies, Standards and Protocols, or Fleet Management.
- Beads CliMburdoTask tracking with the bd (Beads) CLI. Use when creating tasks, claiming work, closing beads, managing dependencies, or when the user mentions "beads", "bd", or "tasks".
- Construction ExpertpersonamanagmentlayerExpert-level construction management, project planning, BIM, safety compliance, and construction technology. Use when the user mentions BIM, project management, safety, or building, or when the task involves Construction Management, Technologies, Standards and Regulations, or Cost Control.