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中文 Console

Keyframe Coach

Guilherme-M-Mateus

Animate game characters and props in Blender using the 12 principles of animation adapted for games (responsiveness, loops, blending, root motion, export). Use when the user wants to animate, block, polish, review or export a character/creature/weapon animation in Blender for a game engine (Unity, Unreal, Godot, Roblox), or asks why an animation looks stiff, floaty, slidey or pops in-engine.

Install

The individual skill folder is not confirmed. This command opens the repository’s skill selector; follow the upstream instructions.

skills CLI
npx skills add Guilherme-M-Mateus/keyframe-coach