TokenToSeaSkill 广场
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Keyframe Coach

Guilherme-M-Mateus

Animate game characters and props in Blender using the 12 principles of animation adapted for games (responsiveness, loops, blending, root motion, export). Use when the user wants to animate, block, polish, review or export a character/creature/weapon animation in Blender for a game engine (Unity, Unreal, Godot, Roblox), or asks why an animation looks stiff, floaty, slidey or pops in-engine.

安装

尚未确认此技能的独立目录。下面命令会打开仓库技能选择器,请按上游说明选择技能。

skills CLI
npx skills add Guilherme-M-Mateus/keyframe-coach