All Agent Skills
41,263 results
- Neo4j Vector Index Skillneo4j-contribCreate and manage Neo4j vector indexes, run vector similarity search (ANN/kNN), store embeddings on nodes or relationships, use SEARCH clause (Neo4j 2026.01+, preferred) or db.index.vector.queryNodes() procedure (deprecated 2026.04, still works on 2025.x), configure HNSW and quantization options, pick similarity function and embedding provider dimensions, and batch-update embeddings.
- Network TracingcalubeInstrument API requests with spans and distributed tracing. Use when tracking request latency, correlating client-backend traces, or debugging API issues.
- No Use Effectfactory-aiEnforce the no-useEffect rule when writing or reviewing React code. ACTIVATE when writing React components, refactoring existing useEffect calls, reviewing PRs with useEffect, or when an agent adds useEffect "just in case." Provides the five replacement patterns and the useMountEffect escape hatch.
- PDF ReadingseifUse this skill when you need to read, inspect, or extract content from PDF files — especially when file content is NOT in your context and you need to read it from disk. Covers content inventory, text extraction, page rasterization for visual inspection, embedded image/attachment/table/form-field extraction, and choosing the right reading strategy for different document types (text-heavy…
- Product Self KnowledgeseifStop and consult this skill whenever your response would include specific facts about Anthropic's products. Covers: Claude Code (how to install, Node.js requirements, platform/OS support, MCP server integration, configuration), Claude API (function calling/tool use, batch processing, SDK usage, rate limits, pricing, models, streaming), and Claude.ai (Pro vs Team vs Enterprise plans, feature…
- Review PrseifReview a pull request for bugs, security issues, and improvements. Use when the user asks to review a PR, review changes, or check code quality of a branch.
- SalesforceAIResearch/agentforce-adlcSalesforce AI ResearchCollectionAgent Development Life Cycle — Build, deploy, test, and optimize Agentforce agents using Claude Code skills and Agent Script DSL.
- SeifBenayed/clocloseifCollectionOpen-source Claude Code SDK — single-file CLIs in Node.js, Python, Go, Rust that use directly.
- Session ReplaycalubeSet up session replay for visual debugging. Use when implementing screen recording, replay features, or visual debugging tools.
- SimplifyseifReview code for unnecessary complexity and simplify it. Use when the user wants to clean up code, reduce complexity, remove dead code, or make code more readable.
- User Journey TrackingcalubeTrack user journeys with intent context and friction signals. Use when instrumenting onboarding, checkout, or any multi-step flow where you need to understand WHY users fail.
- Animation Quality Gateroble3Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
- Anthropics Official PackPeiiiiAll official Claude skills from anthropics/skills.
- Atlas Uv Fittingroble3Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.
- Blender Animationroble3Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering.
- Blender Camerasroble3Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints.
- Blender Exportroble3Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation.
- Blender Lightingroble3Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request.
- Blender Materialsroble3Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave).
- Blender Modelingroble3Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any…
- Blender Pro Workflowroble3End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns.
- Blender Renderingroble3Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering.
- Blender Skill Harmonizerroble3Harmonize multiple Blender skills into a coherent pipeline with clear activation precedence, handoff artifacts, dependency gates, and conflict-resolution rules. Use when a Blender task spans several skills, when reference-locked work conflicts with generic production workflow, after adding/updating skills, or when repeated failures indicate skill interference or missing inter/intra-play.
- Blender Uv Texturingroble3UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures.