All Agent Skills
41,263 results
- Claude Design PackPeiiiiDesign toolkit: UI/UX, themes, brand guidelines, and generative art.
- Claude Office PackPeiiiiOffice toolkit: PDF/Word/PPT/Excel + internal comms.
- Closed Surface Uv Coverageroble3Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.
- Contour To Meshroble3Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.
- Ctf SolverhacktronaiSolve CTF (Capture The Flag) challenges by analyzing challenge descriptions, source code, and interacting with challenge environments to capture flags.
- Fit Repair Optimizerroble3Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
- Foreign Trade Researchliangdabiao深度外贸市场调研技能。对目标国家+产品领域进行全面竞争对手分析,覆盖品牌商、制造商、经销商,生成含市场格局、定价策略、渠道分析和进入建议的完整调研报告。
- Landmark Fit Repairroble3Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.
- Mascot Logo Reconstructionroble3Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
- Multiview Constraint Solverroble3Determine whether front/side/back/top reference templates can be satisfied by one rigid 3D Blender model, choose a canonical source policy, and emit constraints before rebuilding. Use when multiview bboxes, silhouettes, part counts, or depth ratios contradict each other.
- Multiview Fit Looproble3Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.
- oil-oil/ui-ux-guideZhihuang LinCollection梳理项目设计规范,评审界面与交互问题,输出设计文档、优先级明确的修改建议和规则。
- Oiloil UI UX GuideZhihuang Lin梳理项目 UI/UX 设计规范并输出 design-spec.md,评审现有界面并给出按优先级排序的修复建议,或整理指定界面的设计规则。用户要求设计系统、设计规范或完整界面评审时使用;单个颜色、字号或按钮大小的简单问题直接回答。
- Orbital Hud Motionroble3Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.
- Orthographic Registrationroble3Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
- Patch Diff AnalyzerHacktronAISpecialized in reverse-engineering compiled binaries (JARs, DLLs). Use this when the user asks to compare versions, find security fixes, or analyze binary patches.
- Quality Refinement Autolooproble3Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.
- Reference Analysis Validatorroble3Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction.
- Reference Look Calibrationroble3Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
- Reference To 3droble3Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object.
- Sc Gemini ImagegenkylesnowschwartzGenerate and edit images using the Gemini API (Nano Banana Pro). Use this skill when creating images from text prompts, editing existing images, applying style transfers, generating logos with text, creating stickers, product mockups, or any image generation/manipulation task. Supports text-to-image, image editing, multi-turn refinement, and composition from multiple reference images.
- Source Part Segmentationroble3Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.
- Text To Blenderroble3Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
- Texture Driven Mesh Fittingroble3Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.