All Agent Skills
41,263 results
- Companion ClisrunpodCompanion CLIs for Runpod workflows — HuggingFace, GitHub, Docker, and AWS. Use runpod-build-template for complete template project authoring, and the ComfyUI model-repair guide in runpod-templates for imported workflows lacking model download metadata.
- Cost AuditrunpodRead-only Runpod spend audit: find idle spend, explain serverless billing when nothing seems to run, break spend down by resource type and by resource, and give a whole-account snapshot. Every figure comes from the MCP billing and list reads; it recommends actions and never stops or changes anything.
- DiscoveryrunpodAnswer what is available, what fits and the price against Runpod's catalogs: GPU and CPU types with price, live stock per data center and per product, the CUDA versions that have capacity, the Hub worker marketplace, the public template catalog, and the pay-per-use Public Endpoints.
- Disk CleanergccszsHigh-performance cross-platform disk space monitoring, analysis, and cleaning toolkit with v2.0 optimization enhancements. Use when Claude needs to: (1) Analyze disk space usage and identify large files/directories consuming space, (2) Clean temporary files, caches, logs, and other junk files safely, (3) Monitor disk usage with configurable warning/critical thresholds, (4) Generate detailed…
- Document Quality StandardsbelumumeUse when creating or editing documents (DOCX, PDF, XLSX, PPTX) that need professional output. Adds visual verification, typography hygiene, and formula patterns to the document-skills plugin.
- Endpoint OpsrunpodOperate a Serverless endpoint that already exists: diagnose queued jobs and dying workers, tune scaling, idle timeout and FlashBoot safely, pin the GPU selection, and manage the queue (cancel a job, purge). Read-only by default; changes only the exact setting the user authorized, with a read before and after.
- Faststore StorefrontvtexCore coding rules and workflow for developing VTEX FastStore storefronts. Use when starting any FastStore development task, writing TypeScript/React components, creating section overrides, extending the BFF, or styling. Covers all primary conventions, safety rules, and the development workflow used across every FastStore project.
- FlashrunpodWrite and deploy code-first Runpod Serverless with runpod-flash: @Endpoint/@remote, flash dev, resource configuration, and debugging. Use runpod-build-template for explicit Dockerfile/template project authoring, and runpodctl/runpod-mcp for infrastructure management.
- Game Accessibility SpecialistAlterLab Creative Technologies LaboratoryInvoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader", "EAA", "CVAA", "difficulty options", "motor accommodation", "one-handed".
- Game Analytics SetupAlterLab Creative Technologies LaboratoryInvoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis".
- Game Art DirectorAlterLab Creative Technologies LaboratoryInvoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language".
- Game Audio DirectorAlterLab Creative Technologies LaboratoryInvoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible".
- Game Balance CheckAlterLab Creative Technologies LaboratoryInvoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing", "Monte Carlo", "fairness check".
- Game BrainstormAlterLab Creative Technologies LaboratoryInvoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.
- Game CI PipelineAlterLab Creative Technologies LaboratoryInvoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game", "build automation". Do NOT invoke for general code review (use game-code-review) or manual testing guidance (use game-qa-lead).
- Game Code ReviewAlterLab Creative Technologies LaboratoryInvoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality".
- Game Creative DirectorAlterLab Creative Technologies LaboratoryInvoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director).
- Game Design ReviewAlterLab Creative Technologies LaboratoryInvoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT invoke for brainstorming new ideas (use game-brainstorm) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.
- Game DesignerAlterLab Creative Technologies LaboratoryInvoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD".
- Game Economy DesignerAlterLab Creative Technologies LaboratoryInvoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers on: "economy", "currency", "monetization", "F2P", "premium", "loot box", "battle pass", "sink/source", "inflation", "resource flow".
- Game Gdd AuthorAlterLab Creative Technologies LaboratoryInvoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD". Do NOT invoke for reviewing an existing GDD (use game-design-review) or designing specific game systems (use game-designer).
- Game Godot SpecialistAlterLab Creative Technologies LaboratoryInvoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension", "project.godot".
- Game Jam ModeAlterLab Creative Technologies LaboratoryInvoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines (use game-start). Part of the AlterLab GameForge collection.
- Game LaunchAlterLab Creative Technologies LaboratoryInvoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release", "store submission", "go/no-go", "day-one patch", "launch readiness".