All Agent Skills
41,263 results
- Game Localization ManagerAlterLab Creative Technologies LaboratoryInvoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural adaptation", "RTL", "CJK", "EFIGS".
- Game Market ResearchAlterLab Creative Technologies LaboratoryConduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game viable", "similar games", "market validation".
- Game Narrative DirectorAlterLab Creative Technologies LaboratoryInvoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: "story", "narrative", "dialogue", "lore", "world-building", "character arc", "branching", "ludonarrative".
- Game PlaytestAlterLab Creative Technologies LaboratoryInvoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check).
- Game PostmortemAlterLab Creative Technologies LaboratoryRun a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or when a major milestone or project is complete.
- Game ProducerAlterLab Creative Technologies LaboratoryInvoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline", "crunch", "cut list".
- Game PrototypeAlterLab Creative Technologies LaboratoryInvoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype", "bake-off". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm).
- Game Qa LeadAlterLab Creative Technologies LaboratoryInvoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check).
- Game RetrospectiveAlterLab Creative Technologies LaboratoryRun a game development post-mortem rooted in the GDC tradition. Triggers on: "retrospective", "retro", "post-mortem", "lessons learned", "what went right", "what went wrong", "kill list review". Do NOT invoke for design document review (use game-design-review) or playtesting (use game-playtest). Part of the AlterLab GameForge collection.
- Game Reverse DocumentAlterLab Creative Technologies LaboratoryGenerate documentation from existing code or prototypes. Triggers on: "document this", "reverse document", "generate docs from code", "onboard to codebase", "document existing system". Do NOT invoke for writing new design docs from scratch (use game-brainstorm or game-design-review). Part of the AlterLab GameForge collection.
- Game Scope CheckAlterLab Creative Technologies LaboratoryEvaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit this in", "timeline pressure", "resource constraints", "cut list", "scope evaluation". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.
- Game Sprint PlanAlterLab Creative Technologies LaboratoryInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.
- Game StartAlterLab Creative Technologies LaboratoryInvoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype).
- Game Team OrchestratorAlterLab Creative Technologies LaboratoryCoordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: "multi-agent coordination", "team orchestration", "feature handoff", "cross-domain collaboration", or when a task spans multiple specialist domains (combat system, narrative feature, UI overhaul, performance pass, launch prep).
- Game Technical DirectorAlterLab Creative Technologies LaboratoryInvoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech debt", "build pipeline", "cross-platform", "rendering", "CI/CD".
- Game Unity SpecialistAlterLab Creative Technologies LaboratoryInvoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP", "HDRP", "ScriptableObject", ".unity", ".cs".
- Game Unreal SpecialistAlterLab Creative Technologies LaboratoryInvoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input", "World Partition", ".uproject". Do NOT invoke for engine-agnostic architecture (use game-technical-director) or Godot/Unity questions.
- Game UX DesignerAlterLab Creative Technologies LaboratoryInvoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability", "colorblind", "player feedback", "menu design".
- Headless Bff ArchitecturevtexApply when designing or modifying a BFF (Backend-for-Frontend) layer, middleware, or API proxy for a headless VTEX storefront. Covers BFF middleware architecture, public vs private API classification, VtexIdclientAutCookie management, API key protection, and secure request proxying.
- Headless Caching StrategyvtexApply when implementing caching logic, CDN configuration, or performance optimization for a headless VTEX storefront. Covers which VTEX APIs can be cached (Intelligent Search, Catalog) versus which must never be cached (Checkout, Profile, OMS), stale-while-revalidate patterns, cache invalidation, and BFF-level caching.
- Headless Checkout ProxyvtexApply when implementing cart, checkout, or order placement logic proxied through a BFF for headless VTEX storefronts. Covers OrderForm lifecycle, cart creation, item management, profile/shipping/payment attachments, orderFormId management, and secure checkout flows.
- Headless Intelligent SearchvtexApply when implementing search functionality, faceted navigation, or autocomplete in a headless VTEX storefront. Covers product_search, autocomplete_suggestions, facets, banners, correction_search, and top_searches endpoints, plus analytics event collection. Use for any custom frontend that integrates VTEX Intelligent Search API for product discovery and search result rendering.
- Home Assistant Automation ScriptsbradsjmHome Assistant automations, scripts, and blueprints. Use when the user requests automation/script syntax, triggers/conditions/actions, blueprint usage, run modes, or troubleshooting, and when mapping those needs to ha-mcp automation/script tools.
- Home Assistant AwtrixbradsjmManage AWTRIX 3 devices via HTTP filesystem and utility endpoints. Use when listing/uploading/renaming/deleting files, checking flash usage, configuring Wi-Fi, controlling LiveView, or importing LaMetric icons.