All Agent Skills
41,263 results
- Chakra UI Builderchakra-uiBuild responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes.
- Chakra UI Migratechakra-uiMigrate Chakra UI projects from v2 to v3, covering package changes, codemods, provider setup, color mode, prop renaming, compound components, theming, recipes, and Next.js updates. Use this skill whenever a user is upgrading Chakra UI versions, encountering breaking changes after an upgrade, converting old v2 patterns (ColorModeScript, useColorModeValue, styleConfig, extendTheme, isDisabled…
- Chakra UI Refactorchakra-uiReview, convert, and improve UI code using Chakra UI v3. Use this skill whenever a user wants to review Chakra UI code for issues, convert plain HTML/CSS, Tailwind, CSS Modules, or styled-components to Chakra UI, clean up messy Chakra components, fix layout structure or token usage, or asks anything like "is this correct", "what's wrong with this", "review my component", "refactor this", "clean…
- Tidb Test GuidelinespingcapDecide where to place TiDB tests and how to write them (basic structure, naming, testdata usage). Use when asked about test locations, writing conventions, shard_count limits, casetest categorization, or when reviewing test changes in code review.
- Daily ReportvolcengineCompile timestamped conversation logs, agent sessions, IM messages, collaborative documents, meeting notes, task records, and similar OpenViking materials into concise, evidence-grounded daily reports. Use with ov compile when the user asks for a daily work report, end-of-day digest, 日报, or reports for one or more dates, especially when activities must be reconstructed across heterogeneous…
- Github ProxyvolcengineGitHub 国内访问加速 skill,使用 githubproxy.cc 代理加速 GitHub 仓库克隆、文件下载、Raw 文件访问等操作。使用场景:(1) 需要 git clone GitHub 仓库时加速,(2) 下载 GitHub Release 文件、Raw 文件、Archive 压缩包时加速,(3) 任何需要访问 GitHub 资源但速度慢的场景
- OpencodevolcengineMonitor and manage your OpenCode tasks using helper scripts.
- OpenvikingvolcengineActivate when the user asks about any repository listed in the system prompt under 'OpenViking — Indexed Code Repositories', or when they ask about an external library, framework, or project that may have been indexed. Also activate when the user wants to add, remove, or manage repos. Always search the local codebase first before using this skill.
- Openviking MemoryvolcengineRecall and persist long-term memory through the OpenViking MCP tools. Use at the start of any substantive task (coding, configuration, debugging, multi-step or tool-based work) to retrieve relevant prior knowledge with find/search/read, and during or after work to persist durable facts, preferences, decisions, and lessons with remember.
- Ov Experience MemoryvolcengineRetrieve and apply OpenViking Experience memories through the Agent runtime's generic OpenViking search and read tools. Use before or during executable, multi-step, or tool-based work such as coding, file or data changes, configuration, deployment, workflow execution, and failure recovery when prior operational guidance could improve reliability.
- Actions And UtilitiesphaserjsUse this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
- AnimationsphaserjsUse this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.
- Audio And SoundphaserjsUse this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.
- CamerasphaserjsUse this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.
- Curves And PathsphaserjsUse this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.
- Data ManagerphaserjsUse this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.
- Events SystemphaserjsUse this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.
- Filters And PostfxphaserjsUse this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.
- Game Object ComponentsphaserjsUse this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.
- Game Setup And ConfigphaserjsUse this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
- Geometry And MathphaserjsUse this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.
- Graphics And ShapesphaserjsUse this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.
- Groups And ContainersphaserjsUse this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.
- Input Keyboard Mouse TouchphaserjsUse this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.