All Agent Skills
41,263 results
- Loading AssetsphaserjsUse this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.
- ParticlesphaserjsUse this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.
- Physics ArcadephaserjsUse this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.
- Physics MatterphaserjsUse this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.
- Render TexturesphaserjsUse this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.
- Scale And ResponsivephaserjsUse this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.
- ScenesphaserjsUse this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing, restarting, and the SceneManager. Triggers on: Scene, scene lifecycle, preload, create, update, scene transition, SceneManager.
- Sprites And ImagesphaserjsUse this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha, origin, depth, and the component mixin system. Triggers on: Sprite, Image, this.add.sprite, this.add.image, texture, setTint, setAlpha.
- Text And BitmaptextphaserjsUse this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text content. Triggers on: Text, BitmapText, this.add.text, font, word wrap, text style.
- TilemapsphaserjsUse this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties, and tilemap camera culling. Triggers on: Tilemap, Tiled, tilemap layer, tile collision, tile properties.
- Time And TimersphaserjsUse this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling. Triggers on: timer, delay, delayedCall, TimerEvent, Clock, time event.
- TweensphaserjsUse this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens, and the TweenManager. Triggers on: tween, ease, animate, this.tweens.add, tween chain, stagger.
- V3 To V4 MigrationphaserjsUse this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code. Covers renderer changes (pipelines to render nodes), FX/masks to filters, tint system, camera matrix, texture coordinates, DynamicTexture, shaders, lighting, removed game objects, and a full migration checklist.
- V4 New FeaturesphaserjsUse this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint modes.
- Assessing HeatmapsPostHogAssesses what a page's heatmap is telling you and recommends concrete changes. Pulls click / rageclick / scroll-depth data for a URL, names the hot elements by cross-referencing autocapture events on the same page, and can create a saved heatmap the user opens in PostHog, then summarizes the behavior and proposes improvements.
- Clickhouse MigrationsPostHogClickHouse migration patterns and rules. Use when creating or modifying ClickHouse migrations.
- Creating Ai SubscriptionPostHogCreate a recurring AI-generated PostHog report — schedule a free-text prompt to run on a cron, with the LLM-synthesized markdown delivered to email or Slack on each tick. Use when the user wants a recurring AI summary of X on any cadence (daily, weekly, monthly, yearly) rather than a one-off report.
- Exploring Autocapture EventsPostHogGuides exploration of $autocapture events captured by posthog-js to understand user interactions, find CSS selectors (especially data-attr attributes), evaluate selector uniqueness, query matching clicks ad-hoc, and create actions.
- Implementing Agent ModesPostHogGuidelines to create/update a new mode for PostHog AI agent. Modes are a way to limit what tools, prompts, and prompt injections are applied and under what conditions. Achieve better results using your plan mode.
- Security AuditPostHogFocused security audit of code, calibrated to surface real exploitable bugs and suppress theoretical findings. Use when the user asks to "audit", "security-audit", "find vulnerabilities", "check for IDOR/SSRF/XSS/injection", or wants a security review of a file, directory, branch diff, or PR.
- Setting Up A Data Warehouse SourcePostHogGuide the user through connecting a new data warehouse source — Postgres, MySQL, Stripe, Hubspot, MongoDB, Salesforce, BigQuery, Snowflake, and so on. Use when the user wants to "connect Stripe", "import data from Postgres", "add a new data source", "sync my warehouse tables", or wants to pick sync methods for each table.
- Setup Web TestsPostHogSet up Python test environment in Claude Code for web where flox is unavailable. Use when you need to run backend tests and `uv sync` fails due to Python version mismatch.
- Survey Sdk AuditPostHogAudit PostHog survey SDK features and version requirements
- Warehouse Source New VersionPostHogAdd support for a new vendor API version to an existing Data warehouse import source, or deprecate an old one. Use when a vendor ships a new API version (Stripe date versions, Shopify quarterly versions, header-pinned revisions, /vN/ URL bumps), when implementing a version-update or deprecation task for a source under products/warehouse_sources/backend/temporal/data_imports/sources, or when…